Reputation: 64223
In C++03, it is possible to emulate strongly typed enum by putting it in a class (or a namespace ) :
struct MyEnum
{
enum enumName
{
VALUE_1 = 1,
VALUE_2,
};
};
and to use it :
MyEnum::enumName v = MyEnum::VALUE_1;
Is it possible to do something similar in C? If yes, how?
I tried like this, but off course that doesn't work :
struct A
{
enum aa
{
V1 = 5
};
};
int main()
{
A::aa a1 = A::V1;
enum A::aa a2 = A::V1;
struct A::aa a3 = A::V1;
return 0;
}
Upvotes: 19
Views: 5531
Reputation: 6505
As C doesn't provide namespaces, you can use prefixes instead.
enum MyEnum {
MyEnumA = 1,
MyEnumB,
MyEnumC
};
enum OtherEnum {
OtherEnumA = 1,
OtherEnumB
};
Then, for conciseness in variable declarations, you may declare types for your enum, like this:
typedef enum MyEnum MyEnum;
typedef enum OtherEnum OtherEnum;
Finally, If you don't want to allow implicit conversions of OtherEnumB
to the MyEnum
type, Clang provides the -Wenum-conversion
flag (I don't think there's a similar flag in GCC unfortunately).
/tmp/test.c:24:20: warning: implicit conversion from enumeration type 'enum OtherEnum' to different enumeration type 'MyEnum' (aka 'enum MyEnum') [-Wenum-conversion]
MyEnum value = OtherEnumB;
~~~~~ ^~~~~~~~~~
1 warning generated.
This has the advantage to be simple, easy to understand and to work well with your (mine, at least) IDE's autocompletion.
Upvotes: 3
Reputation: 55573
Here's my solution. Has a few advantages over @Eric's design:
A_VALUE_0 == value
)Disadvantages:
A_VALUE_0 | A_VALUE_1
)switch
'd A_VALUE_0 == B_VALUE_1
)Notes:
Here's the implementation (compiled with -Werror
& -pedantic
):
typedef struct A { char empty[1]; } *A; // we use 'empty' so that we don't get a warning that empty structs are a GNU extension
#define A_VALUE_0 ((A) 0x1)
#define A_VALUE_1 ((A) 0x2)
#define A_VALUE_2 ((A) 0x4)
typedef struct B { char empty[1]; } *B;
#define B_VALUE_0 ((B) 0x0)
#define B_VALUE_1 ((B) 0x1)
#define B_VALUE_2 ((B) 0x2)
int main()
{
A a = A_VALUE_0;
int equal = (a == A_VALUE_1); // works!
int euqal = (a == B_VALUE_1) // doesn't work
A flags = A_VALUE_0 | A_VALUE_1; // doesn't work!
switch (a) { // doesn't work
case A_VALUE_0:
puts("value 0");
break;
case A_VALUE_1:
puts("value 1");
break;
case A_VALUE_2:
puts("value 2");
break;
default:
puts("unknown value");
break;
} // doesn't work
// casting works for assignment:
A b = (A) (B_VALUE_2);
return 0;
}
Upvotes: 7
Reputation: 222942
You can do this:
// Declare A to use for an enumeration, and declare some values for it.
typedef struct { int i; } A;
#define A0 ((A) { 0 })
#define A1 ((A) { 1 })
// Declare B to use for an enumeration, and declare some values for it.
typedef struct { int i; } B;
#define B0 ((B) { 0 })
#define B1 ((B) { 1 })
void foo(void)
{
// Initialize A.
A a = A0;
// Assign to A.
a = A1;
// Assign a value from B to A.
a = B0; // Gets an error.
}
That gives you some typing, but it may be a nuisance, depending on what other operations you want to perform with the enumeration and its values.
Upvotes: 3