user1492347
user1492347

Reputation: 81

Manually control the perspective of an object (mesh) in Three.JS

I'm building a spaceship game and am having some issues controlling how the ship moves.

I would like to move the ship (a mesh) around the screen controlling the x and y position. But rather than the perspective being calculated automatically, I would like to control the rotation properties myself. Basically always keeping a flat mesh what ever its x and y position within the world and overriding its perspective.

Any help would be great.

Upvotes: 2

Views: 256

Answers (1)

user1492347
user1492347

Reputation: 81

I realized '.lookAt(vector)' sorted my problem. See http://mrdoob.github.com/three.js/examples/misc_lookat.html

Upvotes: 2

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