Reputation: 8755
I am learning Qt from TrollTech's Qt Tutorial these days, and I'am confused about the source code of calculating the position of bullet in this page:
QRect CannonField::shotRect() const
{
const double gravity = 4;
double time = timerCount / 20.0;
double velocity = shootForce;
double radians = shootAngle * 3.14159265 / 180;
double velx = velocity * cos(radians);
double vely = velocity * sin(radians);
double x0 = (barrelRect.right() + 5) * cos(radians);
double y0 = (barrelRect.right() + 5) * sin(radians);
double x = x0 + velx * time;
double y = y0 + vely * time - 0.5 * gravity * time * time;
QRect result(0, 0, 6, 6);
result.moveCenter(QPoint(qRound(x), height() - 1 - qRound(y)));
return result;
}
In the third-last line:
result.moveCenter(QPoint(qRound(x), height() - 1 - qRound(y)));
I think that - 1
is nonsense, isn't it?
Upvotes: 0
Views: 258
Reputation: 12557
You have a widget:
If the height of widget is height
, then y == 0
line is on the top of the widget and bottom line has y == height - 1
coordinate. So, if you want to show a point on the bottom line of the widget, you should set it y
coordinate to height - 1
.
Apparently, they use bottom of the widget as a ground level, so the bullet can be only above or on this level.
Upvotes: 3