Reputation: 313
I'm drawing two quads that are positioned almost concurrent with one another. The only difference being one is higher vertically than the other.
When the camera is close to the quads, everything draws fine.
However, if I am further away, it appears as if the graphics are fighting with one another to see who can draw first. The graphic kind of shows what's going on.
The floor, black, is fighting with the ice texture. It results in drawing random lines when the camera zooms and rotates from a far distance.
What steps do I need to do to show the graphics correctly?
Upvotes: 0
Views: 231
Reputation: 26117
This kind of thing is caused by resolution limits in the depth value. There are a few things you can do to avoid it:
Upvotes: 2