Reputation: 213
In WPF, when defining ShaderEffects, we use
ShaderEffect.RegisterPixelShaderSamplerProperty()
to introduce pixel shader sampler properties (the ones that are fed to the actual pixel shader, and are of type Brush); but how can these properties be retrieved from a ShaderEffect class?
Upvotes: 0
Views: 315
Reputation: 12540
RegisterPixelShaderSamplerProperty creates a new DependencyProperty which becomes available on the class which you derived from ShaderEffect.
You can create a CLR wrapper in order to access it.
public static readonly DependencyProperty InputProperty =
ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(MyShaderEffect), 0);
public Brush Input
{
get
{
return (Brush)GetValue(InputProperty);
}
set
{
SetValue(InputProperty, value);
}
}
Here is a link to a book useful when writing shaders for XAML/WPF.
Upvotes: 1