Reputation: 86005
We have two options in triangle winding direction,
Anyway converting between them could take some cost. I want to avoid conversion as much as possible, and to do that, I need to know de facto standard of winding direction. I think there's one because many big corporations are using OpenGL, and I think if there's one direction which is used by most of them, that's de facto standard.
If there's no such thing, please let me know.
Upvotes: 24
Views: 12509
Reputation: 64308
The OpenGL Programming guide says "By convention, polygons whose vertices appear in counterclockwise order on the screen are called front-facing."
Upvotes: 29
Reputation: 22707
The documentation on glFrontFace
says that the default is GL_CCW
.
Upvotes: 17