Reputation: 79467
I have a CListBox, and I want to have a Move Up/Move Down buttons, which move the currently selected item up or down.
Right now I think the only solution is to delete the item and then insert it the new position.
Is there a more efficient way to do it?
Upvotes: 0
Views: 3820
Reputation: 774
A bit late, but here's a working solution for a MFC CListBox.
It supports multi-selection and avoids re-sorting selected items when they reach the top/bottom.
// --------------------------------------------------------------- //
// Move item with index 'item' one place up
// --------------------------------------------------------------- //
void CListBox_MoveItemUp(CListBox& box, int item) {
if(item <= 0) { return; }
CString oldstring;
box.GetText(item, oldstring);
DWORD_PTR olddata = box.GetItemData(item);
int oldsel = box.GetSel(item);
box.DeleteString(item);
item = box.InsertString(item-1, oldstring);
box.SetItemData(item, olddata);
box.SetSel(item, oldsel);
}
// --------------------------------------------------------------- //
// Move all items one place up, if there is space to move
// --------------------------------------------------------------- //
void CListBox_MoveSelectedItemsUp(CListBox& box, std::vector<INT> sels) {
std::sort(sels.begin(), sels.end());
// if 0 is selected, it might block all next selected items, too.
for(int i=0; !sels.empty(); ++i) {
if(sels.front() == i) {
sels.erase(sels.begin());
} else {
break;
}
}
for(int isel = 0; isel < int(sels.size()); ++isel) {
int item = int(sels[isel]);
CListBox_MoveItemUp(box, item);
}
}
// --------------------------------------------------------------- //
// Move item with index 'item' one place down
// --------------------------------------------------------------- //
void CListBox_MoveItemDown(CListBox& box, int item) {
if(item+1 >= box.GetCount()) { return; }
CString oldstring;
box.GetText(item, oldstring);
DWORD_PTR olddata = box.GetItemData(item);
int oldsel = box.GetSel(item);
box.DeleteString(item);
item = box.InsertString(item+1, oldstring);
box.SetItemData(item, olddata);
box.SetSel(item, oldsel);
}
// --------------------------------------------------------------- //
// Move all items one place down, if there is space to move
// --------------------------------------------------------------- //
void CListBox_MoveSelectedItemsDown(CListBox& box, std::vector<INT> sels) {
std::sort(sels.begin(), sels.end());
// if last is selected, it might block all previous selected items, too.
for(int i=box.GetCount()-1; !sels.empty(); --i) {
if(sels.back() == i) {
sels.pop_back();
} else {
break;
}
}
for(int isel = int(sels.size())-1; isel>=0; --isel) {
int item = int(sels[isel]);
CListBox_MoveItemDown(box, item);
}
}
//---------------------------------------------------------------//
// Move selected items up in the listbox
//---------------------------------------------------------------//
void MyDialog::OnBnClickedMoveUp() {
int nsel = m_MyListBox.GetSelCount();
if(!nsel) { return; }
std::vector<INT> selectedItems;
selectedItems.resize(nsel);
m_MyListBox.GetSelItems(nsel, &selectedItems[0]);
CListBox_MoveSelectedItemsUp(m_MyListBox, selectedItems);
}
//---------------------------------------------------------------//
// Move selected items down in the listbox
//---------------------------------------------------------------//
void MyDialog::OnBnClickedMoveDown() {
int nsel = m_MyListBox.GetSelCount();
if(!nsel) { return; }
std::vector<INT> selectedItems;
selectedItems.resize(nsel);
m_MyListBox.GetSelItems(nsel, &selectedItems[0]);
CListBox_MoveSelectedItemsDown(m_MyListBox, selectedItems);
}
Upvotes: 0
Reputation: 1513
The following code is working for Move Up.
void CStreamTable::OnBnClickedMoveUp()
{
int item = m_InputStreamListControl.GetNextItem(-1, LVNI_SELECTED);
if (item == -1)
return;
if (item > 0)
{
CString name, befehl;
name = m_InputStreamListControl.GetItemText(item, 0);
befehl = m_InputStreamListControl.GetItemText(item, 1);
m_InputStreamListControl.DeleteItem(item);
m_InputStreamListControl.InsertItem(item - 1, name);
m_InputStreamListControl.SetItemText(item - 1, 1, befehl);
m_InputStreamListControl.SetItemState(item - 1, LVNI_SELECTED, LVIS_SELECTED);
}
}
Upvotes: 0
Reputation: 3636
Here is a snippet I made 10 years ago. It uses delete and add to switch positions, but I think that's the only way.
void CKnoepfeDlg::OnDown()
{
int item = m_list.GetNextItem(-1,LVNI_SELECTED);
if(item == -1)
return;
if(item < m_list.GetItemCount() - 1)
{
CString name,befehl;
name = m_list.GetItemText(item,0);
befehl = m_list.GetItemText(item,1);
m_list.DeleteItem(item);
m_list.InsertItem(item + 1,name);
m_list.SetItemText(item + 1,1,befehl);
m_list.SetItemState(item + 1,LVNI_SELECTED,LVIS_SELECTED);
}
}
Upvotes: 3