Reputation: 448
How would I go about having both textured quads and untextured quads both being rendered. The issue is if I have textured quads drawn the untextured quads do not show if the textured one is drawn after, and vice versa.
I'm using LWJGL.
Upvotes: 1
Views: 273
Reputation: 52083
Use glEnable(GL_TEXTURE_2D)
before your textured quads, and glDisable(GL_TEXTURE_2D)
before your untextured qauds.
Upvotes: 2