Reputation: 2071
I've subclassed the LabelItemRenderer
class to create an expandable renderer for a spark list in my mobile app.
When the user selects an item, the renderer's size increases, additional data is shown. The renderer basically looks like this (I've removed the parts that don't matter here, so this is basically pseudo code).
public class PositionsGridRenderer extends LabelItemRenderer
{
public function PositionsGridRenderer() {
super();
addEventListener(MouseEvent.CLICK, expandHandler);
}
protected override function createChildren():void {
super.createChildren();
_dg = new DataGroup();
_dg.visible = false;
addChild(_dg);
}
private function expandHandler(event:Event):void {
if(_gridVisible) {
if(!_detailClicked) {
_dg.visible = false;
_gridVisible = false;
}
_detailClicked = false;
} else {
_dg.visible = true;
_gridVisible = true;
}
}
public override function set data(value:Object):void {
if(!value) return;
super.data = value;
var pos:Position = data as Position;
label = pos.positionName;
_dg.dataProvider = pos.positionSymbols;
}
protected override function measure():void {
!_gridVisible ? measuredHeight = 30 : measuredHeight = 30 + getElementPreferredHeight(_dg);
this.height = measuredHeight;
}
protected override function layoutContents(unscaledWidth:Number, unscaledHeight:Number):void {
setElementSize(labelDisplay, unscaledWidth, 30);
setElementPosition(labelDisplay, 10,10);
if(_gridVisible) {
setElementSize(_dg, unscaledWidth, getElementPreferredHeight(_dg));
setElementPosition(_dg, 0, 30);
} else {
setElementSize(_dg, unscaledWidth, 0);
}
invalidateSize();
}
}
}
Works as expected, I'm just wondering if there's a way to reduce the amount of validation calls this renderer does when I expand it.
If it is clicked to be expanded the layoutContents
and measure
functions are both called three times in the following order: layoutcontents -> measure, layoutcontens -> measure, layoutcontents -> measure.
I'd understand them being called once because I invalidate the size, but three times seems odd. Does anyone know why this is happening, or maybe even how to prevent this from happening?
Upvotes: 0
Views: 395
Reputation: 39408
The real question was why is the component going through three full renderer cycles? After some disussion, this is what we came across:
Upvotes: 1