Reputation: 10273
I am trying to compare SSE float[4] addition to standard float[4] addition. As a demo I compute the sum of the summed components, with and without SSE:
#include <iostream>
#include <vector>
struct Point4
{
Point4()
{
data[0] = 0;
data[1] = 0;
data[2] = 0;
data[3] = 0;
}
float data[4];
};
void Standard()
{
Point4 a;
a.data[0] = 1.0f;
a.data[1] = 2.0f;
a.data[2] = 3.0f;
a.data[3] = 4.0f;
Point4 b;
b.data[0] = 1.0f;
b.data[1] = 6.0f;
b.data[2] = 3.0f;
b.data[3] = 5.0f;
float total = 0.0f;
for(unsigned int i = 0; i < 1e9; ++i)
{
for(unsigned int component = 0; component < 4; ++component)
{
total += a.data[component] + b.data[component];
}
}
std::cout << "total: " << total << std::endl;
}
void Vectorized()
{
typedef float v4sf __attribute__ (( vector_size(4*sizeof(float)) ));
v4sf a;
float* aPointer = (float*)&a;
aPointer[0] = 1.0f; aPointer[1] = 2.0f; aPointer[2] = 3.0f; aPointer[3] = 4.0f;
v4sf b;
float* bPointer = (float*)&b;
bPointer[0] = 1.0f; bPointer[1] = 6.0f; bPointer[2] = 3.0f; bPointer[3] = 5.0f;
v4sf result;
float* resultPointer = (float*)&result;
resultPointer[0] = 0.0f;
resultPointer[1] = 0.0f;
resultPointer[2] = 0.0f;
resultPointer[3] = 0.0f;
for(unsigned int i = 0; i < 1e9; ++i)
{
result += a + b; // Vectorized operation
}
// Sum the components of the result (this is done with the "total += " in the Standard() loop
float total = 0.0f;
for(unsigned int component = 0; component < 4; ++component)
{
total += resultPointer[component];
}
std::cout << "total: " << total << std::endl;
}
int main()
{
// Standard();
Vectorized();
return 0;
}
However, the code seems to be faster (~.2 seconds) with the standard method than with the vectorized (~.4 seconds) method. Is it because of the for loop to sum the v4sf values? Is there a better operation I can use to time the difference between these two techniques and still compare the output to make sure there were no differences between the two?
Upvotes: 1
Views: 418
Reputation: 51283
Then reason your version is slower as SSE is that you have to unpack from an SSE register to a scalar register 4 times every iteration, which has more of an overhead than what you gain from the vectorized addition. Look at the disassembly and you should get a clearer picture.
I think what you want to do is the following (which is faster with SSE):
for(unsigned int i = 0; i < 1e6; ++i)
{
result += a + b; // Vectorized operation
}
// Sum the components of the result (this is done with the "total += " in the Standard() loop
for(unsigned int component = 0; component < 4; ++component)
{
total += resultPointer[component];
}
Also the following might be even faster:
for(unsigned int i = 0; i < 1e6/4; ++i)
{
result0 += a + b; // Vectorized operation
result1 += a + b; // Vectorized operation
result2 += a + b; // Vectorized operation
result3 += a + b; // Vectorized operation
}
// Sum the components of the result (this is done with the "total += " in the Standard() loop
for(unsigned int component = 0; component < 4; ++component)
{
total += resultPointer0[component];
total += resultPointer1[component];
total += resultPointer2[component];
total += resultPointer3[component];
}
Upvotes: 1