Reputation: 1603
I need to draw a graph in Qt. User shold have an ability to create and delete vertices(dots) and edges(lines). Also user could move vertices with a mouse.
Can Qwt help me with that or should i use something else (for example draw it my self with QWidget + QPainter)
P.S. There could be vertices that are not connected.
Upvotes: 1
Views: 6004
Reputation: 1603
I found Qt example - Eastic Nodes. And after some work with it i made what i wanted.
Update: Here is my code if anyone is interested.
Upvotes: 4
Reputation: 12975
Qwt can be used to do this. Take a look at the event_filter example in the examples directory of the Qwt package. That example does not allow adding and deleting of vertices, but it should not be too hard to add it.
I would reccomend Qwt since it provides a lot of the base plotting functionality that you need and is very extensible so you can add new functionality easily.
Upvotes: 1
Reputation: 1552
Using QGLWidget combined with a QStack to hold the vertices, the entity types and their information (Color, LineWidth).
You overload QGLWidgets virtual functions initializeGL , resizeGL and paintGL
Here's an example:
#ifndef DDEVICE_H
#define DDEVICE_H
#include <QtOpenGL/QGLWidget>
#include "Renderer.h"
class dDevice : public QGLWidget
{
Q_OBJECT
public:
explicit dDevice(QWidget *parent = 0);
protected:
void initializeGL(){ Renderer::Engine()->init(); }
void resizeGL(int w, int h){ Renderer::Engine()->resize(w,h);}
void paintGL(){ Renderer::Engine()->draw(); }
};
#endif // DDEVICE_H
And the Renderer singleton.
#ifndef RENDERER_H
#define RENDERER_H
#include <QtOpenGL/QtOpenGL>
#include "Types.h"
class Renderer : public EStack
{
int width,height,aspect_ratio;
public:
static Renderer* Engine();
bool init();
bool resize(int W,int H);
bool draw();
private:
Renderer():EStack(){ }
static Renderer* m_pInstance;
};
#endif // RENDERER_H
EStack is the Entities stack, a class containing QStacks of lines, bezier curves, arcs, disks, circles and polylines. Which are entity structs containing vertex,color,linewidth structs.
Drawing a Bezier curve with four control points and a #defined REGEN amount constant usually above 36 . Add this in Renderer::draw. reziseGL calls paintGL too.
Entities::Bezier temp = bcurves().at(i);
glLineWidth(temp.LW.value); // change LWidth
glColor3f( temp.CL.R, temp.CL.G, temp.CL.B );
double A[] = { temp.cPoints.points[0].X , temp.cPoints.points[0].Y };
double B[] = { temp.cPoints.points[1].X , temp.cPoints.points[1].Y };
double C[] = { temp.cPoints.points[2].X , temp.cPoints.points[2].Y };
double D[] = { temp.cPoints.points[3].X , temp.cPoints.points[3].Y };
glBegin(GL_LINE_STRIP);
double a = 1.0;
for(int ii=0;ii<=WW_BEZIER_ACCURACY;ii++){
double b = 1.0-a;
double X = A[0]*a*a*a + B[0]*3*a*a*b + C[0]*3*a*b*b + D[0]*b*b*b;
double Y = A[1]*a*a*a + B[1]*3*a*a*b + C[1]*3*a*b*b + D[1]*b*b*b;
glVertex2d(X,Y);
a = a - 1.0/WW_BEZIER_ACCURACY;
}
glEnd();
Or a simple line strip using its entity struct.
Entities::Line temp = lines().at(i);
glLineWidth(temp.LW.value); // change LWidth
glBegin(GL_LINE_STRIP);
glColor3f(temp.CL.R,temp.CL.G,temp.CL.B);
glVertex2d(temp.A.X,temp.A.Y);
glVertex2d(temp.B.X,temp.B.Y);
glEnd();
glLineWidth(WW_DEFAULT_LWIDTH); // reset LWidth
This also draws a line strip.
glBegin(GL_LINE_STRIP);
glVertex2d(0,0);
glVertex2d(.5,.5);
glEnd();
Upvotes: 1