Reputation: 26374
I have a barButtonItem that calls an action which swaps two views in an animation block. I disable the barButtonItem
at the beginning of the action method that it calls, and the I want to enable it when its finished, so that the user can't flip the view again before it has finished flipping.
It does this in a UIView animation block, so If I enable it at the ned of the method, it will be instant and that destroys the purpose because it gets enabled before the animation finishes.
In the method, I cast sender to a UIBarButtonItem, and I disable that. So I found [UIView setAnimationDidStopSelector:@selector()]
, but I need to pass my barButtonItem in the selector so the enableControl Method will enable that (this would be a lot easier if I could make an anonymous function..).
So how can I pass the barButton as an argument? I'd rather not have to make an ivar just for this.. Here's the code:
- (void)barBtnItemSwitchViews_Clicked:(id)sender {
UIBarButtonItem *barButton = (UIBarButtonItem *)sender;
barButton.enabled = NO;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.8];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
if(!self.yellowVC.view.superview) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:innerView cache:YES];
[yellowVC viewWillAppear:YES];
[blueVC viewWillDisappear:YES];
[blueVC.view removeFromSuperview];
self.blueVC = nil;
[innerView addSubview:yellowVC.view];
} else if(!self.blueVC.view.superview) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:innerView cache:YES];
[blueVC viewWillAppear:YES];
[yellowVC viewWillDisappear:YES];
[yellowVC.view removeFromSuperview];
self.yellowVC = nil;
[innerView addSubview:blueVC.view];
}
[UIView commitAnimations];
[UIView setAnimationDidStopSelector:@selector(enableControl:)]; // How do I pass barButton??
}
- (void)enableControl:(UIControl *)control {
control.enabled = YES;
}
Here's what I changed it to, but the method isn't being called.. What am I doing wrong?
- (void)barBtnItemSwitchViews_Clicked:(id)sender {
UIBarButtonItem *barButton = (UIBarButtonItem *)sender;
barButton.enabled = NO;
[UIView beginAnimations:nil context:barButton];
[UIView setAnimationDuration:0.8];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
if(!self.yellowVC.view.superview) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:innerView cache:YES];
[yellowVC viewWillAppear:YES];
[blueVC viewWillDisappear:YES];
[blueVC.view removeFromSuperview];
self.blueVC = nil;
[innerView addSubview:yellowVC.view];
} else if(!self.blueVC.view.superview) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:innerView cache:YES];
[blueVC viewWillAppear:YES];
[yellowVC viewWillDisappear:YES];
[yellowVC.view removeFromSuperview];
self.yellowVC = nil;
[innerView addSubview:blueVC.view];
}
[UIView setAnimationDidStopSelector:@selector(flipViewAnimationDidStop:finished:context:)];
[UIView commitAnimations];
}
- (void)flipViewAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
UIBarButtonItem *barButton = (UIBarButtonItem *)context;
barButton.enabled = NO;
NSLog(@"Disabled");
}
EDIT: I figured it out. I had to make the button the context, and then do setAnimationDelegate:self
, and then setAnimationDidEndSelector:@selector(myMethod:finished:context:)
, and then in the method cast context to uibarbuttonitem
and re-enable it.
Upvotes: 1
Views: 12261
Reputation: 3185
From UIView's setAnimationDidStopSelector:
docs:
The selector should be of the form:
- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
.
The third argument, context
, is an object of your choice, set in beginAnimations:context:
. So it seems like what you're missing is to use barButton
as the context
argument, and then rewrite enableControl
with a proper signature. In that method, you take the third argument, context
, and cast it from void*
to a UIBarButtonItem*
.
Upvotes: 3
Reputation: 22395
I dont think you can pass more than one argument to the selector by using @selector, however you could make your button a class variable and enable or disable it like that in the selector (instead of it being passed as an argument), to define a selector with multiple arguments you can use NSInvocation, like so
NSInvocation *inv = [[NSInvocation alloc] init];
[inv setSelector:@selector(foo:bar:)];
[inv setArgument:123 atIndex:0];
[inv setArgument:456 atIndex:1];
But I dont think this will work for what you are trying to do.
Upvotes: 3