Reputation: 143
Can anybody help me fix the problem or show me a successful particle effect loader?Thanks very much!
my code:
package com.game.data;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.utils.Array;
public class ParticleEffectLoader extends
AsynchronousAssetLoader<ParticleEffect, AssetLoaderParameters<ParticleEffect>>{
ParticleEffect particleEffect;
public ParticleEffectLoader (FileHandleResolver resolver) {
super(resolver);
if(particleEffect==null){
particleEffect=new ParticleEffect();
}
}
@Override
public void loadAsync(AssetManager manager, String fileName,
AssetLoaderParameters<ParticleEffect> parameter) {
System.out.println("loadAsync");
FileHandle particleFile = resolve(fileName);
particleEffect.loadEmitters(particleFile);
particleEffect.loadEmitterImages(imagesDir);
}
@Override
public ParticleEffect loadSync(AssetManager manager, String fileName,
AssetLoaderParameters<ParticleEffect> parameter) {
System.out.println("loadSync");
return particleEffect;
}
@Override
public Array<AssetDescriptor> getDependencies(String fileName,
AssetLoaderParameters<ParticleEffect> parameter) {
System.out.println("getDependencies");
// FileHandle imagesDir = resolve("res/");
// particleEffect.loadEmitterImages(imagesDir);
return null;
}
}
Upvotes: 2
Views: 2461
Reputation: 6057
Just for the sake of completeness: Meanwhile there is an official ParticleEffectsLoader: http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html
Upvotes: 3
Reputation: 201
I need to implement a ParticleEffectLoader today too, and glad to find out that it's quite simple. Below is my implementation, I've tested it in my own project, I use SynchronousAssetLoader
.
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.assets.loaders.SynchronousAssetLoader;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.utils.Array;
/**
* @author Daniel
* @date Oct 10, 2012 2:04:42 PM
*/
public class ParticleEffectLoader extends SynchronousAssetLoader<ParticleEffect, ParticleEffectLoader.ParticleEffectParameter> {
public ParticleEffectLoader(FileHandleResolver resolver) {
super(resolver);
}
@Override
public ParticleEffect load(AssetManager assetManager, String fileName,
ParticleEffectParameter parameter) {
ParticleEffect effect = new ParticleEffect();
FileHandle effectFile = resolve(fileName);
FileHandle imgDir = effectFile.parent();
effect.load(effectFile, imgDir);
return effect;
}
@Override
public Array<AssetDescriptor> getDependencies(String fileName,
ParticleEffectParameter parameter) {
return null;
}
static public class ParticleEffectParameter extends AssetLoaderParameters<ParticleEffect> {
public ParticleEffectParameter () {
}
}
}
Note that in my project I always put image file in the same folder as the Particle file, so this is enough for me.
Upvotes: 2