Reputation: 8211
I implemented a cutom model for treeview for having checkboxes inside the treeview. If I check a parent node all child nodes should be chekced automatically. This basically works but der is a time lack between checking the parent node and updating the subnodes.
from PyQt4 import QtCore, QtGui
import sys
class Node(object):
def __init__(self, name, parent=None, checked=False):
self._name = name
self._children = []
self._parent = parent
self._checked = checked
if parent is not None:
parent.addChild(self)
def addChild(self, child):
self._children.append(child)
def insertChild(self, position, child):
if position < 0 or position > len(self._children):
return False
self._children.insert(position, child)
child._parent = self
return True
def name(self):
return self._name
def checked(self):
return self._checked
def setChecked(self, state):
self._checked = state
for c in self._children:
c.setChecked(state)
def child(self, row):
return self._children[row]
def childCount(self):
return len(self._children)
def parent(self):
return self._parent
def row(self):
if self._parent is not None:
return self._parent._children.index(self)
class TreeModel(QtCore.QAbstractItemModel):
def __init__(self, root, parent=None):
super().__init__(parent)
self._rootNode = root
def rowCount(self, parent):
if not parent.isValid():
parentNode = self._rootNode
else:
parentNode = parent.internalPointer()
return parentNode.childCount()
def columnCount(self, parent):
return 1
def data(self, index, role):
if not index.isValid():
return None
node = index.internalPointer()
if role == QtCore.Qt.DisplayRole:
if index.column() == 0:
return node.name()
if role == QtCore.Qt.CheckStateRole:
if node.checked():
return QtCore.Qt.Checked
else:
return QtCore.Qt.Unchecked
def setData(self, index, value, role=QtCore.Qt.EditRole):
if index.isValid():
if role == QtCore.Qt.CheckStateRole:
node = index.internalPointer()
node.setChecked(not node.checked())
return True
return False
def headerData(self, section, orientation, role):
if role == QtCore.Qt.DisplayRole:
return "Nodes"
def flags(self, index):
return QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable| QtCore.Qt.ItemIsUserCheckable
def parent(self, index):
node = self.getNode(index)
parentNode = node.parent()
if parentNode == self._rootNode:
return QtCore.QModelIndex()
return self.createIndex(parentNode.row(), 0, parentNode)
def index(self, row, column, parent):
parentNode = self.getNode(parent)
childItem = parentNode.child(row)
if childItem:
return self.createIndex(row, column, childItem)
else:
return QtCore.QModelIndex()
def getNode(self, index):
if index.isValid():
node = index.internalPointer()
if node:
return node
return self._rootNode
def removeRows(self, position, rows, parent=QtCore.QModelIndex()):
parentNode = self.getNode(parent)
self.beginRemoveRows(parent, position, position + rows - 1)
for row in range(rows):
success = parentNode.removeChild(position)
self.endRemoveRows()
return success
def main_simple():
app = QtGui.QApplication(sys.argv)
rootNode = Node("Root")
n1 = Node("Node1", rootNode)
n2 = Node("Node2", rootNode)
n3 = Node("Node3", rootNode)
n1_1 = Node("Node1 1", n1)
n1_2 = Node("Node1 2", n1)
n1_3 = Node("Node1 3", n1)
n2_1 = Node("Node2 1", n2)
n2_2 = Node("Node2 2", n2)
n2_3 = Node("Node2 3", n2)
n3_1 = Node("Node3 1", n3)
n3_2 = Node("Node3 2", n3)
n3_3 = Node("Node3 3", n3)
model = TreeModel(rootNode)
treeView = QtGui.QTreeView()
treeView.show()
treeView.setModel(model)
sys.exit(app.exec_())
if __name__ == '__main__':
main_simple()
How can I avoid this lack so that the userinterface is more smoothly?
Upvotes: 4
Views: 1480
Reputation: 331
As per flonks answer above, a non-iterative solution that worked for me is as follows:
C++: emit dataChanged(QModelIndex(), QModelIndex());
Python: self.dataChanged.emit(QtCore.QModelIndex(), QtCore.QModelIndex())
This should update all items in the tree.
Upvotes: 0
Reputation: 29886
The model should emit the dataChanged()
signal for the children when they are toggled, so that the view can update their checkboxes instantly. According to the documentation, setData
should also emit dataChanged
for the item that was explicitly changed.
This should work:
def setData(self, index, value, role=QtCore.Qt.EditRole):
if index.isValid():
if role == QtCore.Qt.CheckStateRole:
node = index.internalPointer()
node.setChecked(not node.checked())
self.dataChanged.emit(index, index)
self.emitDataChangedForChildren(index)
return True
return False
def emitDataChangedForChildren(self, index):
count = self.rowCount(index)
if count:
self.dataChanged.emit(index.child(0, 0), index.child(count-1, 0))
for child in range(count):
self.emitDataChangedForChildren(index.child(child, 0))
Upvotes: 5