Reputation: 681
I've been researching floating-point numbers for my compiler projects, especially how they are converted from decimal notation to bytes. I did find answers to all of my questions, but this YouTube video got me worried.
The guy explains SSE and the instruction set pretty good and I did understand everything, but he also mentions that Microsoft's Visual C++
apparently does not use the _stdcall
calling convention when it comes to floats
. This would be terrible for me as I was planning to use the C calling convention in my own compiler, for calling extern functions as well, of course.
Basic question: Do I have to worry about this, or is it even true?
The main aspect of this is whether Visual C++ also does this when exporting code to a DLL, as this could turn out to be a problem.
Upvotes: 0
Views: 201
Reputation: 106167
As MSalters indicated in a comment, there is no such thing as "the C/C++ calling conventions". The calling conventions for both C and C++ depend on the platform (compiler, runtime, OS, and hardware), and are not mentioned anywhere in the C or C++ standards.
It sounds like you want to use __stdcall
, which has nothing to do with any actual standard as far as I'm aware, despite its name.
Upvotes: 1