Reputation: 4762
I have a C/C++ program that might be hanging when it runs out of memory. We discovered this by running many copies at the same time. I want to debug the program without completely destroying performance on the development machine. Is there a way to limit the memory available so that a new or malloc will return a NULL pointer after, say, 500K of memory has been requested?
Upvotes: 30
Views: 5490
Reputation: 26468
An other way of doing it is to use failmalloc which is a shared library that overrides malloc etc. and then fail :-). It gives you control over when to fail and can be made to fail randomly, every nth time etc.
I havent used it my self but have heard good things.
Upvotes: 4
Reputation: 81926
As far as I know, on Linux, malloc will never return a null pointer. Instead, the OOM Killer will get called. This is, of course, unless you've disabled the OOM Killer. Some googling should come up with a result.
I know this isn't your actual question, but it does have to do with where you're coming from.
Upvotes: 1
Reputation: 9314
If you want to spend money, there's a tool called Holodeck by SecurityInnovations, which lets you inject faults into your program (including low memory). Nice thing is you can turn stuff on and off at will. I haven't really used it, much, so I don't know if it's possible to program in faults at certain points with the tool. I also don't know what platforms are supported...
Upvotes: 1
Reputation: 12187
I once had a student in CS 1 (in C, yeah, yeah, not my fault) try this, and ran out of memory:
int array[42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42][42]..... (42 dimensions);
and then he wanted to know why it gave errors...
Upvotes: 2
Reputation: 12532
Override new and new[].
void* operator new(size_t s)
{
}
void* operator new[](size_t s)
{
}
Put your own code in the braces to selectively die after X number of calls to new. Normally you would call malloc to allocate the memory and return it.
Upvotes: 3
Reputation: 45104
One way is to write a wrapper around malloc().
static unsigned int requested =0;
void* my_malloc(size_tamount){
if (requested + amount < LIMIT){
requested+=amount;
return malloc(amount);
}
return NULL
}
Your could use a #define to overload your malloc.
As GMan states, you could overload new / delete operators as well (for the C++ case).
Not sure if that's the best way, or what you are looking for
Upvotes: 9
Reputation: 3481
That depends on your platform. For example, this can be achieved programmatically on Unix-like platforms using setrlimit(RLIMIT_DATA, ...).
EDIT:
The RLIMIT_AS resource may also be useful in this case as well.
Upvotes: 3
Reputation: 7894
Try turning the question on its head and asking how to limit the amount of memory an OS will allow your process to use.
Try looking into http://ss64.com/bash/ulimit.html
Try say: ulimit -v
Here is another link that's a little old but gives a little more back ground: http://www.network-theory.co.uk/docs/gccintro/gccintro_77.html
Upvotes: 31
Reputation: 52284
Which OS? For Unix, see ulimit -d/limit datasize depending on your shell (sh/csh).
You can write a wrapper for malloc which returns an error in the circonstance you want. Depending on your OS, you may be able to substitute it for the implementation's one.
Upvotes: 5