Reputation: 19772
I'm trying to compile small fragments of C# into JavaScript using the Script# compiler.
But I don't get anything in return, GetStream()
in my MemoryStreamSource
is not even being called, so I must be doing something wrong.
Here's my code:
CodeScriptCompiler csc = new CodeScriptCompiler();
return csc.CompileCSharp("String.IsNullOrWhiteSpace(Model.MobilePhoneNumber)");
CodeScriptCompiler.cs
using System;
using System.Collections.Generic;
using ScriptSharp;
namespace CodeToScriptCompiler
{
public class CodeScriptCompiler
{
ScriptCompiler sc = new ScriptCompiler();
public string CompileCSharp(string csharpCode)
{
string errorMessages = String.Empty;
CompilerOptions options = new CompilerOptions();
options.Defines = new List<string>();
options.References = new List<string>();
options.References.Add("System.dll");
options.Resources = new List<IStreamSource>();
options.Sources = new List<IStreamSource>();
options.Sources.Add(new MemoryStreamSource(csharpCode));
options.TemplateFile = new MemoryStreamSource(csharpCode);
MemoryStreamDestination output = new MemoryStreamDestination();
options.ScriptFile = output;
if (!options.Validate(out errorMessages))
{
return errorMessages;
}
return output.GetCompiledCode();
}
}
}
MemoryStreamSource.cs
using System.IO;
using System.Text;
using ScriptSharp;
namespace CodeToScriptCompiler
{
public class MemoryStreamSource : IStreamSource
{
private string _code;
private MemoryStream _memoryStream;
public MemoryStreamSource(string code)
{
this._code = code;
}
public string Name
{
get { return "InMemoryCode"; }
}
public string FullName
{
get { return "InMemoryCode"; }
}
public void CloseStream(Stream stream)
{
stream.Close();
}
public Stream GetStream()
{
this._memoryStream = new MemoryStream(Encoding.ASCII.GetBytes(this._code));
return this._memoryStream;
}
}
}
MemoryStreamDestination.cs
using System;
using System.IO;
using ScriptSharp;
namespace CodeToScriptCompiler
{
public class MemoryStreamDestination : IStreamSource
{
private MemoryStream _memoryStream;
private string _compiledCode;
public string Name
{
get { return "MemoryStreamDestination"; }
}
public string FullName
{
get { return "MemoryStreamDestination"; }
}
public void CloseStream(Stream stream)
{
if (String.IsNullOrWhiteSpace(this._compiledCode))
{
this._compiledCode = this.GetCompiledCode();
}
stream.Close();
}
public Stream GetStream()
{
this._memoryStream = new MemoryStream();
return this._memoryStream;
}
public string GetCompiledCode()
{
if (!String.IsNullOrWhiteSpace(this._compiledCode))
{
return this._compiledCode;
}
if (this._memoryStream != null)
{
using (StreamReader sr = new StreamReader(this._memoryStream))
{
return sr.ReadToEnd();
}
}
return String.Empty;
}
}
}
Upvotes: 2
Views: 991
Reputation: 5225
Some things I see potentially problematic.
You probably should also implement IErrorHandler and pass that to the compiler to get error messages should they occur, once you have the basic thing working.
For reference you can also look at the unit tests at https://github.com/nikhilk/scriptsharp/tree/master/tests/ScriptSharp/Core which does something similar.
Note that you'll need a valid c# source file, rather than a single standalone expression. You can however likely deal with that by stripping off stuff from the start and end of the resulting script to get the script for just the expression you care about.
Hope that helps.
I am certainly interested/curious to understand how you're using this, and where you're compiling c# to script dynamically...
Upvotes: 2