Kelvin Bongers
Kelvin Bongers

Reputation: 197

How should I host the servers for my project?

I have started work on a game project which is expected to have a very high load on the servers. My original plan was going with a general main server which hosts general game data and using a collection of servers hosting a node (or game world) server, being balanced with more CPU/network intensive worlds being hosted in less numbers on the machine. Now I was wondering how it's best for me to set up the actual servers. Should I go with a cloud like Microsoft Azure, should I host it all myself on own bought hardware or should I use dedicated hosting from some hosting company?

Upvotes: 0

Views: 388

Answers (2)

Jigar Pandya
Jigar Pandya

Reputation: 5977

Well I believe now days people are engaged in social games; I believe you would be doing the same.

unsure about the development environment I suggest you to look at the Game Hosting by amazon.. It could be somewhat costlier but better then to have your own provided it meet all your needs.

You can also check gamersisle who allows you to rent game server based on your wish so you can rent more when you feel you are hitting client counts.

Happy game development.

P.S :- I always wonder how people build game.. just learning how? ;)

Upvotes: 0

user728584
user728584

Reputation: 2135

Windows Azure actually has a Toolkit for Social Games which might provide some good guidance. https://github.com/WindowsAzure-Toolkits/wa-toolkit-games

On Github the architecture section might also help you think about an Azure Solution https://github.com/WindowsAzure-Toolkits/wa-toolkit-games/wiki/architecture

Re: Servers, the cloud is a perfect match for this workload/use case, you can grow quickly or fail fast depending on how successful you are and only ever pay for what you use. Azure has a IaaS and PasS offering which should meet all your needs (inc Windows and Linux on IaaS)

Upvotes: 2

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