Reputation: 895
http://msdn.microsoft.com/en-us/library/system.net.sockets.socketasynceventargs.aspx
Starting with the above msdn example I'm trying to write a timeout check which will close inactive client sockets and free up resources.
This is what I have come up with. But I'm not sure if its completely thread-safe and if there is a better way to do this. I hope someone can give some advices.
void IO_Completed(object sender, SocketAsyncEventArgs e)
{
if (e.SocketError != SocketError.Success)
{
CloseClientSocket(e);
return;
}
if (1 < Interlocked.CompareExchange(ref token.Status, 1, 0))
return;
switch (e.LastOperation)
{
case SocketAsyncOperation.Receive:
ProcessReceive(e);
break;
...
}
token.LastActive = Environment.TickCount;
Interlocked.CompareExchange(ref token.Status, 0, 1);
}
void ProcessReceive(SocketAsyncEventArgs e)
{
AsyncUserToken token = (AsyncUserToken)e.UserToken;
if (e.BytesTransferred > 0)
if (!token.Socket.SendAsync(e))
ProcessSend(e);
else
CloseClientSocket(e);
}
void ProcessSend(SocketAsyncEventArgs e)
{
AsyncUserToken token = (AsyncUserToken)e.UserToken;
if (!token.Socket.ReceiveAsync(e))
ProcessReceive(e);
}
TimeoutCheck will execute once each 20 seconds. allReadWriteArgs is an array with all SocketAsyncEventArgs. After closing the socket IO_Completed will be invoked with SocketError.OperationAborted.
void TimeoutCheck(object state)
{
AsyncUserToken token;
int timeout = Environment.TickCount - 20000;
for (int i = 0; i < allReadWriteArgs.Length; i++)
{
token = (AsyncUserToken)allReadWriteArgs[i].UserToken;
if (token.LastActive < timeout)
if (0 == Interlocked.CompareExchange(ref token.Status, 2, 0))
Interlocked.Exchange(ref token.Socket, null).Close();
}
}
void CloseClientSocket(SocketAsyncEventArgs e)
{
AsyncUserToken token = e.UserToken as AsyncUserToken;
if (token.Socket != null)
{
try
{
token.Socket.Shutdown(SocketShutdown.Both);
}
catch (SocketException) { }
token.Socket.Close();
}
token.Status = 2;
bufferManager.FreeBuffer(e);
readWritePool.Push(e);
...
}
Upvotes: 5
Views: 7228
Reputation: 450
Your code looks good. You can do something like this, as well:
void _connectionActivityCheck_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
_connectionActivityCheck.Stop();
try
{
List<Guid> connectionsToRemove = new List<Guid>();
lock (_connections.SyncRoot)
{
IncomingConnection conn;
foreach (DictionaryEntry item in _connections)
{
conn = (IncomingConnection)item.Value;
if (conn.LastIncomingActivity.HasValue &&
DateTime.Now.Subtract(conn.LastIncomingActivity.Value).TotalSeconds > MaximumInactivitySeconds)
connectionsToRemove.Add(conn.ConnectionId);
}
}
if (connectionsToRemove.Count > 0)
{
int itemsToRemove = connectionsToRemove.Count;
foreach (Guid item in connectionsToRemove)
{
RemoveConnection(item);
}
Context.Current.Logger.LogInfo(_loggerName,
string.Format("{0} connections were closed due to incoming traffic inactivity", itemsToRemove));
}
}
catch (Exception ex)
{
Context.Current.Logger.LogFatal(_loggerName, "An error ocurred while checking incoming traffic.", ex);
}
finally
{
_connectionActivityCheck.Start();
}
}
private void RemoveConnection(Guid connectionId)
{
lock (_connections.SyncRoot)
{
try
{
IncomingConnection conn = _connections[connectionId] as IncomingConnection;
if (conn != null)
{
try
{
conn.Dispose();
}
catch { }
_connections.Remove(connectionId);
}
}
catch { }
}
}
Upvotes: 1