Reputation: 12304
I would like to send file from client to server and be able do it again in the future.
So my client connect to server and upload file, ok - it works but it hangs at the end..
so here is my code in client, the server side is quite similar.
private void SenderFile(File file) {
try {
FileInputStream fis = new FileInputStream(file);
OutputStream os = socket.getOutputStream();
IoUtil.copy(fis, os);
} catch (Exception ex) {
ex.printStackTrace();
}
}
IoUtils found on Stack :)
public static class IoUtil {
private final static int bufferSize = 8192;
public static void copy(InputStream in, OutputStream out)
throws IOException {
byte[] buffer = new byte[bufferSize];
int read;
while ((read = in.read(buffer, 0, bufferSize)) != -1) {
out.write(buffer, 0, read);
}
out.flush();
}
}
Explanation: my client has a socket connected to server, and I send any file to him. My server download it but hangs at the end because he is listening for more infromation. If I choose another file, my server will download new data to the existing one.
How could I upload any file to server, make my server work on and be able download another one file properly?
ps. If I add to ioutil.copy at the end of function out.close
my server will work on but the connection will be lost. I do not know what to do :{
After update: Client side:
private void SenderFile(File file) {
try {
FileInputStream fis = new FileInputStream(file);
OutputStream os = socket.getOutputStream();
DataOutputStream wrapper = new DataOutputStream(os);
wrapper.writeLong(file.length());
IoUtil.copy(fis, wrapper);
} catch (Exception ex) {
ex.printStackTrace();
}
}
Server side (thread listening for any message from client):
public void run() {
String msg;
File newfile;
try {
//Nothing special code here
while ((msg = reader.readLine()) != null) {
String[] message = msg.split("\\|");
if (message[0].equals("file")) {//file|filename|size
String filename = message[1];
//int filesize = Integer.parseInt(message[2]);
newfile = new File("server" + filename);
InputStream is = socket.getInputStream();
OutputStream os = new FileOutputStream(newfile);
DataInputStream wrapper = new DataInputStream(is);
long fileSize = wrapper.readLong();
byte[] fileData = new byte[(int) fileSize];
is.read(fileData, 0, (int) fileSize);
os.write(fileData, 0, (int) fileSize);
System.out.println("Downloaded file");
} else
//Nothing special here too
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
Ok, now I can download file - still once, another one is downloaded but unable to read. For example, second time I want send by client a file.png. I got it on server, but this file is not possible to view. Thanks in advance :)
Upvotes: 0
Views: 1872
Reputation: 138031
You need to make your server able to differentiate files. The easiest way is to tell in advance how many bytes the receiving end should expect for a single file; this way, it knows when to stop reading and wait for another one.
This is what the SenderFile
method could look like:
private void SenderFile(File file)
{
try
{
FileInputStream fis = new FileInputStream(file);
OutputStream os = socket.getOutputStream();
DataOutputStream wrapper = new DataOutputStream(os);
wrapper.writeLong(file.length());
IoUtil.copy(fis, wrapper);
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
And this is what the ReceiveFile
method could look like:
// the signature of the method is complete speculation, adapt it to your needs
private void ReceiveFile(File file)
{
FileOutputStream fos = new File(file);
InputStream is = socket.getInputStream();
DataInputStream wrapper = new DataInputStream(is);
// will not work for very big files, adapt to your needs too
long fileSize = wrapper.readLong();
byte[] fileData = new byte[fileSize];
is.read(fileData, 0, fileSize);
fos.write(fileData, 0, fileSize);
}
Then don't close the socket.
Upvotes: 2