Reputation: 1480
OK, I'm having some problem with the UITextView
. Here's the issue:
I add some text to a UITextView
. The user then double clicks to select something.
I then change the text in the UITextView
(programatically as above) and the UITextView
scrolls to the bottom of the page where there is a cursor.
However, that is NOT where the user clicked. It ALWAYS scrolls to the bottom of the UITextView
regardless of where the user clicked.
So here's my question: How do I force the UITextView
to scroll to the top every time I change the text? I've tried contentOffset
and scrollRangeToVisible
. Neither work.
Any suggestions would be appreciated.
Upvotes: 103
Views: 76546
Reputation: 673
The default behaviour of the textview is the scroll to the bottom, as it enables the users to continue editing.
Setting the textview offset as its inset's top value solves it for me.
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
self.myTextView.contentOffset.y = -self.myTextView.contentInset.top
}
Note: My textView was embedded inside a navigation controller.
Upvotes: 1
Reputation: 4594
I had to call the following inside viewDidLayoutSubviews (calling inside viewDidLoad was too early):
myTextView.setContentOffset(.zero, animated: true)
Upvotes: 8
Reputation: 1913
For Swift I think the cleanest way to do this is to subclass UITextView and use this little trick
import UIKit
class MyTextView: UITextView {
override var text: String! {
willSet {
isScrollEnabled = false
} didSet {
isScrollEnabled = true
}
}
}
Upvotes: 0
Reputation: 2727
This worked for me
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
DispatchQueue.main.async {
self.textView.scrollRangeToVisible(NSRange(location: 0, length: 0))
}
}
Upvotes: 8
Reputation: 3719
UITextView*note;
[note setContentOffset:CGPointZero animated:YES];
This does it for me.
Swift version (Swift 4.1 with iOS 11 on Xcode 9.3):
note.setContentOffset(.zero, animated: true)
Upvotes: 153
Reputation: 339
This code solves the problem and also helps to avoid needless autoscroll to the end of textView. Just use method setTextPreservingContentOffset:
instead of setting text to textView directly.
@interface ViewController () {
__weak IBOutlet UITextView *textView;
CGPoint lastContentOffset;
NSTimer *autoscrollTimer;
BOOL revertAnyContentOffsetChanges;
}
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[textView addObserver:self forKeyPath:@"contentOffset" options:NSKeyValueObservingOptionNew context:nil];
}
- (void)dealloc
{
[textView removeObserver:self forKeyPath:@"contentOffset"];
}
- (void)setTextPreservingContentOffset:(NSString *)text
{
lastContentOffset = textView.contentOffset;
[autoscrollTimer invalidate];
revertAnyContentOffsetChanges = YES;
textView.text = text;
autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(enableScrolling:) userInfo:nil repeats:NO];
autoscrollTimer.tolerance = 1;
}
- (void)enableScrolling:(NSTimer *)timer
{
revertAnyContentOffsetChanges = NO;
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if (revertAnyContentOffsetChanges && [keyPath isEqualToString:@"contentOffset"] && [[change valueForKey:@"new"] CGPointValue].y != lastContentOffset.y) {
[textView setContentOffset:lastContentOffset animated:NO];
}
}
@end
Upvotes: 1
Reputation: 91
That's how I did it
Swift 4:
extension UITextView {
override open func draw(_ rect: CGRect)
{
super.draw(rect)
setContentOffset(CGPoint.zero, animated: false)
}
}
Upvotes: 9
Reputation: 61
just you can use this code
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
textView.scrollRangeToVisible(NSMakeRange(0, 0))
}
Upvotes: 6
Reputation: 267
The answer by ChallengerGuy fully solved my problem once I added a brief delay before re-enabling scrolling. Prior to adding the delay, my PageController pages were all fixed except for the first page, which would also fix itself after any user interaction with the page. Adding the delay fixed the UITextView scroll position of that first page as well.
override open func viewDidLoad() {
super.viewDidLoad()
textView.isScrollEnabled = false
textView.text = textToScroll
... other stuff
}
override open func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
Central().delay(0.5) {
self.textView.isScrollEnabled = true
}
}
(The delay function in my Central() file.)
func delay(_ delay: Double, closure:@escaping ()->()) {
DispatchQueue.main.asyncAfter(deadline: .now() + delay) {
closure()
}
}
Upvotes: 0
Reputation:
I think the reason why some people are having problems with this issue is because they are trying to set the TextView
scroll position, before this TextView
has appeared.
There is nothing to scroll, when the TextView
hasn't yet appeared.
You need to wait for the TextView
to appear first, and only then set its scroll position inside the viewDidAppear
method as shown below:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
textView.setContentOffset(CGPoint.zero, animated: false)
}
Upvotes: 1
Reputation: 233
Swift 3 version of drew_s answer earlier, which is the only thing that worked for me after trying most of the other answers.
override func viewWillAppear(_ animated: Bool) {
DispatchQueue.main.async{
let desiredOffset = CGPoint(x: 0, y: -self.person_description.contentInset.top)
self.person_description.setContentOffset(desiredOffset, animated: false)
}
}
This was a cut and paste of working code. Replace person_description with your textview variable.
Upvotes: 1
Reputation: 38644
Here are my codes. It works fine.
class MyViewController: ...
{
private offsetY: CGFloat = 0
@IBOutlet weak var textView: UITextView!
...
override viewWillAppear(...)
{
...
offsetY = self.textView.contentOffset.y
...
}
...
func refreshView() {
let offSetY = textView.contentOffset.y
self.textView.setContentOffset(CGPoint(x:0, y:0), animated: true)
DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) {
[unowned self] in
self.textView.setContentOffset(CGPoint(x:0, y:self.offSetY),
animated: true)
self.textView.setNeedsDisplay()
}
}
Upvotes: 1
Reputation: 18368
My issue is to set textView to scroll to top when view appeared. For iOS 10.3.2, and Swift 3.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// It doesn't work. Very strange.
self.textView.setContentOffset(CGPoint.zero, animated: false)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// It works, but with an animation effection.
self.textView.setContentOffset(CGPoint.zero, animated: false)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// It works.
self.textView.contentOffset = CGPoint.zero
}
Upvotes: 6
Reputation: 4410
I had the problem, but in my case textview is the subview of some custom view and added it to ViewController. None of the solution worked for me. To solve the problem added 0.1 sec delay and then enabled scroll. It worked for me.
textView.isScrollEnabled = false
..
textView.text = // set your text here
let dispatchTime = DispatchTime.now() + 0.1
DispatchQueue.main.asyncAfter(deadline: dispatchTime) {
self.textView.isScrollEnabled = true
}
Upvotes: 2
Reputation: 565
In Swift 3:
viewWillLayoutSubviews is the place to make changes. viewWillAppear should work as well, but logically, layout should be perform in viewWillLayoutSubviews.
Regarding methods, both scrollRangeToVisible and setContentOffset will work. However, setContentOffset allows animation to be off or on.
Assume the UITextView is named as yourUITextView. Here's the code:
// Connects to the TextView in the interface builder.
@IBOutlet weak var yourUITextView: UITextView!
/// Overrides the viewWillLayoutSubviews of the super class.
override func viewWillLayoutSubviews() {
// Ensures the super class is happy.
super.viewWillLayoutSubviews()
// Option 1:
// Scrolls to a range of text, (0,0) in this very case, animated.
yourUITextView.scrollRangeToVisible(NSRange(location: 0, length: 0))
// Option 2:
// Sets the offset directly, optional animation.
yourUITextView.setContentOffset(CGPoint(x: 0, y: 0), animated: false)
}
Upvotes: 4
Reputation: 29
Problem solved: iOS = 10.2 Swift 3 UITextView
I just used the following line:
displayText.contentOffset.y = 0
Upvotes: 2
Reputation: 1305
Solution for Xcode 8.0. Swift 2.3. Works for interface build and can be easily modified to work programmatically.
class MBTextView: UITextView
{
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
setupView()
}
func setupView() {}
}
class MBStartFromTopTV: MBTextView
{
override func setupView()
{
// some custom code
}
override func drawRect(rect: CGRect)
{
super.drawRect(rect)
setContentOffset(CGPoint.zero, animated: false)
}
}
Upvotes: -1
Reputation: 2395
For iOS 10 and Swift 3 I did:
override func viewDidLoad() {
super.viewDidLoad()
textview.isScrollEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
textView.isScrollEnabled = true
}
Worked for me, not sure if you're having the problem with the latest version of Swift and iOS.
Upvotes: 14
Reputation: 189
-(void) viewDidAppear:(BOOL)animated{
[mytextView scrollRangeToVisible:NSMakeRange(0,0)];}
- (void)viewWillAppear:(BOOL)animated{
[mytextView scrollRangeToVisible:NSMakeRange(0,0)];}
ViewWillappear
will do it instantly before user can notice, but ViewDidDisappear
section will animate it lazily. [mytextView setContentOffset:CGPointZero animated:YES];
does NOT work sometimes(I don't know why), so use scrollrangetovisible rather.Upvotes: 3
Reputation: 844
If anyone has this problem in iOS 8, I found that just setting the UITextView's
text property, then calling scrollRangeToVisible
with an NSRange
with location:0
, length:0
, worked. My text view was not editable, and I tested both selectable and not selectable (neither setting affected the result). Here's a Swift example:
myTextView.text = "Text that is long enough to scroll"
myTextView.scrollRangeToVisible(NSRange(location:0, length:0))
Upvotes: 68
Reputation: 3223
Try to use this 2 lines solution:
view.layoutIfNeeded()
textView.contentOffset = CGPointMake(textView.contentInset.left, textView.contentInset.top)
Upvotes: 1
Reputation: 5038
For me in iOS 9 it stopped to work for me with attributed string with method scrollRangeToVisible (the 1 row was with bold font, other rows were with regular font)
So I had to use:
textViewMain.attributedText = attributedString
textViewMain.scrollRangeToVisible(NSRange(location:0, length:0))
delay(0.0, closure: {
self.textViewMain.scrollRectToVisible(CGRectMake(0, 0, 10, 10), animated: false)
})
where delay is:
func delay(delay:Double, closure:()->Void) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
Upvotes: 1
Reputation: 165
-(void)viewWillLayoutSubviews{
[super viewWillLayoutSubviews];
[textview setContentOffset:CGPointZero animated:NO];
}
Upvotes: 3
Reputation: 2210
Swift 2 Answer:
textView.scrollEnabled = false
/* Set the content of your textView here */
textView.scrollEnabled = true
This prevents the textView from scrolling to the end of the text after setting it.
Upvotes: 4
Reputation: 12303
For me fine works this code:
textView.attributedText = newText //or textView.text = ...
//this part of code scrolls to top
textView.contentOffset.y = -64
textView.scrollEnabled = false
textView.layoutIfNeeded() //if don't work, try to delete this line
textView.scrollEnabled = true
For scroll to exact position and show it on top of screen I use this code:
var scrollToLocation = 50 //<needed position>
textView.contentOffset.y = textView.contentSize.height
textView.scrollRangeToVisible(NSRange.init(location: scrollToLocation, length: 1))
Setting contentOffset.y scrolls to the end of text, and then scrollRangeToVisible scrolls up to value of scrollToLocation. Thereby, needed position appears in first line of scrollView.
Upvotes: 1
Reputation: 526
Since none of these solutions worked for me and I wasted way too much time piecing together solutions, this finally solved it for me.
override func viewWillAppear(animated: Bool) {
dispatch_async(dispatch_get_main_queue(), {
let desiredOffset = CGPoint(x: 0, y: -self.textView.contentInset.top)
self.textView.setContentOffset(desiredOffset, animated: false)
})
}
This is really silly that this is not default behavior for this control.
I hope this helps someone else out.
Upvotes: 19
Reputation: 14068
This worked for me. It is based on RyanTCBs answer but it is the Objective-C variant of the same solution:
- (void) viewWillAppear:(BOOL)animated {
// For some reason the text view, which is a scroll view, did scroll to the end of the text which seems to hide the imprint etc at the beginning of the text.
// On some devices it is not obvious that there is more text when the user scrolls up.
// Therefore we need to scroll textView to the top.
[self.textView scrollRangeToVisible:NSMakeRange(0, 0)];
}
Upvotes: 3
Reputation: 289
[txtView setContentOffset:CGPointMake(0.0, 0.0) animated:YES];
This line of code works for me.
Upvotes: 5
Reputation: 758
I have an updated answer which will have the textview appear properly, and without the user experiencing a scroll animation.
override func viewWillAppear(animated: Bool) {
dispatch_async(dispatch_get_main_queue(), {
self.introductionText.scrollRangeToVisible(NSMakeRange(0, 0))
})
Upvotes: 10
Reputation: 323
This is how it worked on iOS 9 Release so as the textView is scrolled on top before appearing on screen
- (void)viewDidLoad
{
[super viewDidLoad];
textView.scrollEnabled = NO;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
textView.scrollEnabled = YES;
}
Upvotes: 10