Reputation: 10460
I have a piece of C++ code converted to JavaScript via Emscripten. I would like the converted C++ code to call back to the JavaScript code that calls it. Something like:
JavaScript:
function callback(message) {
alert(message);
}
ccall("my_c_function", ..., callback);
C++:
void my_c_function(whatever_type_t *callback) {
callback("Hello World!");
}
Is this possible somehow?
Upvotes: 21
Views: 11038
Reputation: 1342
There is a new way of achieving your requirement which is via embind.
Consider the following piece of C++ code.
#include <emscripten/bind.h>
using namespace emscripten;
void cbTest(emscripten::val cb)
{
cb();
}
EMSCRIPTEN_BINDINGS(my_module) {
function("cbTest", &cbTest);
}
The cbTest C++ function takes in a emscripten::val. This can be an object of any kind. For us this is a function object. This is how you will call it from JS
var cbFunc = function() {
console.log("Hi, this is a cb");
}
Module.cbTest(cbFunc);
P.S This api is still under construction.
Upvotes: 18
Reputation: 769
Here's what I have gathered from several posts and by looking at Emscripten bundled code:
In C++:
#include <iostream>
#include <functional>
extern "C" {
void registerCallback(void(*back)(const char*));
void triggerCallback(char* message); // for invoking it from JS, just for this example
}
// global
std::function<void(const char*)> gCallback;
void registerCallback(void(*back)(const char*)){
gCallback = back;
}
void triggerCallback(char* message){
if (gCallback) {
gCallback(message);
} else {
std::cerr << "Cannot pass '"<< message <<"' to undefined callback\n";
}
}
An important thing, which was missing in other posts, is to compile C++ with RESERVED_FUNCTION_POINTERS=... flag, e.g.:
em++ -std=c++11 -s RESERVED_FUNCTION_POINTERS=20 source.cpp -s EXPORTED_FUNCTIONS="['_registerCallback','_triggerCallback']" -o try.html
After loading try.html into a browser, you can execute the following JS code in its console:
// Register a callback function
function callback(text){ alert("In JS: "+Pointer_stringify(text)); }
var cb = Runtime.addFunction(callback);
_registerCallback(cb);
// Invoke it with some "C string"
var jsStr = "XOXOXO";
var cStr = allocate(intArrayFromString(jsStr), 'i8', ALLOC_NORMAL)
_triggerCallback(cStr);
// Free Emscripten heap and release the function pointer
_free(cStr);
Runtime.removeFunction(cb);
You should see an alert with "In JS: XOXOXO".
Upvotes: 1
Reputation: 243
I needed to write something very similar to what is described in the question. My code ended up looking like this:
C:
void call(void (*back)(char*)){
back("Hello!");
}
JS:
function back(text){
alert(Pointer_stringify(text));
}
var pointer = Runtime.addFunction(back);
var call = Module.cwrap('call', 'void', ['pointer']);
call(pointer);
Runtime.removeFunction(pointer);
Note that the pointer returned to the callback has to be dereferenced with Pointer_stringify.
You can find example code like this on GitHub.
Upvotes: 1
Reputation: 10989
I believe the accepted answer is a bit outdated.
Please refer to this bullet point in the "Interacting with code" emscripten tutorial.
E.g. C:
void invoke_function_pointer(void(*f)(void)) {
(*f)();
}
JS:
var pointer = Runtime.addFunction(function() {
console.log('I was called from C world!');
});
Module.ccall('invoke_function_pointer', 'number', ['number'], [pointer]);
Runtime.removeFunction(pointer);
This way the C-code does not need to be aware of that it is transpiled to JS and any bridges required can purely be controlled from JS.
(code hacked into message composer; may contain errors)
Upvotes: 18
Reputation: 14052
A thing that is frequently done in Emscripten is to map strong types to simple ones.
JS:
function callback(message) {
alert(message);
}
var func_map = {
0: callback
};
// C/C++ functions get a _ prefix added
function _invoke_callback(callback_id, text_ptr) {
func_map[callback_id](Pointer_stringify(text_ptr));
}
ccall("my_c_function", ..., 0);
C++:
// In C/C++ you only need to declare the func signature and
// make sure C is used to prevent name mangling
extern "C" void invoke_callback(int callback_id, const char* text);
void my_c_function(int callback_id) {
invoke_callback( callback_id, "Hello World!" );
}
And of course, you can add some glue code, so this gets very seamless.
Upvotes: 11