Ewen
Ewen

Reputation: 1028

3D rendering in Java - Where should I start?

I'm thinking of making a 3D renderer, I know all about the XYZ dimensions, and am an intermediate Java programmer. But what should I do for a basic renderer? It has to be really basic, what should I render? A cube, a pyramid? A sphere?

Any answer would be much appreciated. Thank you.

Upvotes: 2

Views: 2515

Answers (2)

Hyden
Hyden

Reputation: 299

I realized this is an old question but for anyone wondering I suggest you check out this page which goes through the concepts:

stuff

Then check out this tutorial on creating a 3D rotating cube. It's really easy to convert python code to a language of choice.

stuff

Theres also a javascript version here:

stuff

Then check this out, it explains creating a 3D engine:

http://blogs.msdn.com/b/davrous/archive/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript.aspx

Upvotes: 1

mehmetminanc
mehmetminanc

Reputation: 1379

My favorite first question for 3D rendering was that how to give feeling of depth with just two, perpendicular and angled from perspective, lines. Solve this and I am sure you will end up building your own 3D renderer.

Upvotes: 3

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