Reputation: 469
i wanted to test how much time is lost by putting code into methods instead of just calling it.
To my surprise, the Method-Calls are faster and i ask myself: why?
This is the code: The HObjects are part of the image processing library "Halcon" and are very commonly used with "out" in method calls, so dont worry about the horrible look ;-)
static void Main(string[] args)
{
int runs = 900000;
HObject hob1;
HObject hob2;
HObject hob3;
HObject hob4;
HObject hob5;
HObject hob6;
DateTime t1 = DateTime.Now;
for ( int i = 0; i < runs; i++ )
{
doItMethod(out hob1, out hob2, out hob3, out hob4, out hob5, out hob6);
}
TimeSpan ts1 = TimeSpan.FromTicks(DateTime.Now.Ticks - t1.Ticks);
DateTime t2 = DateTime.Now;
for ( int i = 0; i < runs; i++ )
{
HOperatorSet.GenEmptyObj(out hob1);
HOperatorSet.GenEmptyObj(out hob2);
HOperatorSet.GenEmptyObj(out hob3);
HOperatorSet.GenEmptyObj(out hob4);
HOperatorSet.GenEmptyObj(out hob5);
HOperatorSet.GenEmptyObj(out hob6);
hob1.Dispose();
hob2.Dispose();
hob3.Dispose();
hob4.Dispose();
hob5.Dispose();
hob6.Dispose();
}
TimeSpan ts2 = TimeSpan.FromTicks(DateTime.Now.Ticks - t2.Ticks);
Console.WriteLine("Zeitspanne Methodenaufruf : " + ts1.TotalMilliseconds.ToString());
Console.WriteLine("Zeitspanne direkter Aufruf: " + ts2.TotalMilliseconds.ToString());
Console.ReadKey();
}
static void doItMethod(out HObject hobOut1, out HObject hobOut2, out HObject hobOut3, out HObject hobOut4, out HObject hobOut5, out HObject hobOut6)
{
HOperatorSet.GenEmptyObj(out hobOut1);
HOperatorSet.GenEmptyObj(out hobOut2);
HOperatorSet.GenEmptyObj(out hobOut3);
HOperatorSet.GenEmptyObj(out hobOut4);
HOperatorSet.GenEmptyObj(out hobOut5);
HOperatorSet.GenEmptyObj(out hobOut6);
hobOut1.Dispose();
hobOut2.Dispose();
hobOut3.Dispose();
hobOut4.Dispose();
hobOut5.Dispose();
hobOut6.Dispose();
}
Upvotes: 1
Views: 878
Reputation: 469
Thanks people! I got my answer.
As Eugen Rieck suspected, it was a GC-Artifact.
Enforcing garbage collection makes the method-call version slower than direct code.
Upvotes: 0
Reputation: 5083
I got right results using Stopwatch:
Method: 00:00:04.5573170
Code: 00:00:04.5539918
static void Main(string[] args)
{
int runs = 1000;
HObject hob1;
HObject hob2;
HObject hob3;
HObject hob4;
HObject hob5;
HObject hob6;
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < runs; i++)
{
doItMethod(out hob1, out hob2, out hob3, out hob4, out hob5, out hob6);
}
sw.Stop();
Console.WriteLine(sw.Elapsed);
sw = Stopwatch.StartNew();
for (int i = 0; i < runs; i++)
{
HOperatorSet.GenEmptyObj(out hob1);
HOperatorSet.GenEmptyObj(out hob2);
HOperatorSet.GenEmptyObj(out hob3);
HOperatorSet.GenEmptyObj(out hob4);
HOperatorSet.GenEmptyObj(out hob5);
HOperatorSet.GenEmptyObj(out hob6);
hob1.Dispose();
hob2.Dispose();
hob3.Dispose();
hob4.Dispose();
hob5.Dispose();
hob6.Dispose();
}
sw.Stop();
Console.WriteLine(sw.Elapsed);
Console.ReadKey();
}
Upvotes: 0
Reputation: 1164
You should use Stopwatch
//add using System.Diagnostics;
public static void Main()
{
int runs = 900000;
HObject hob1;
HObject hob2;
HObject hob3;
HObject hob4;
HObject hob5;
HObject hob6;
Stopwatch t1 = new Stopwatch();
t1.Start();
for ( int i = 0; i < runs; i++ )
{
doItMethod(out hob1, out hob2, out hob3, out hob4, out hob5, out hob6);
}
t1.Stop();
Stopwatch t2 = new Stopwatch();
t2.Start();
for ( int i = 0; i < runs; i++ )
{
HOperatorSet.GenEmptyObj(out hob1);
HOperatorSet.GenEmptyObj(out hob2);
HOperatorSet.GenEmptyObj(out hob3);
HOperatorSet.GenEmptyObj(out hob4);
HOperatorSet.GenEmptyObj(out hob5);
HOperatorSet.GenEmptyObj(out hob6);
hob1.Dispose();
hob2.Dispose();
hob3.Dispose();
hob4.Dispose();
hob5.Dispose();
hob6.Dispose();
}
t2.Stop();
Console.WriteLine("Zeitspanne Methodenaufruf : " + t1.ElapsedMilliseconds);
Console.WriteLine("Zeitspanne direkter Aufruf: " + t2.ElapsedMilliseconds);
Console.ReadKey();
}
Upvotes: 1