Reputation: 21
This morphs just fine but I need it to pause first then morph.
var animate = (function(){
var div = document.getElement('div.es-transition');
if (div){
div.set('morph', {duration: 800, transition: 'quad:out'});
div.pauseFx(1000, 'morph');
div.addClass('hidden');
div.setStyles({'visibility': 'hidden', 'opacity': 0});
div.removeClass('hidden').fade('in');
}
});
window.addEvent('load', animate);
Banging head.
TIA
Upvotes: 0
Views: 77
Reputation: 26165
don't know about pauseFx
? this is not standard mootools-core api. it has http://mootools.net/docs/core/Fx/Fx#Fx:pause - which needs to be applied to the instance.
in your case, it makes no sense anyway as you pause before you even run it. which means, use setTimeout
or delay
. pause
is to stop and resume a morph/tween midway. please clarify what you are trying to achieve
also. .set('morph')
does not work with .fade()
- fade is based on tween
options, not morph
. the difference between tween and morph is single property vs multiple properties.
if I understand this correctly, you need to rewrite as:
var animate = (function(){
var div = document.getElement('div.es-transition');
if (div){
div.set('tween', {duration: 800, transition: 'quad:out'});
div.addClass('hidden');
div.setStyles({'visibility': 'hidden', 'opacity': 0});
(function(){
div.removeClass('hidden').fade(0, 1);
}).delay(1000);
}
});
window.addEvent('load', animate);
Upvotes: 1