Reputation: 455
Okay so I have a C++ Win32 program that should have a custom icon. I have created a resource.h file and a resource.rc file (which I have compiled into a resource.o file). Now I need to compile my .cpp file and link my source object file and my resource object file into a final executable. However my cpp does not see the resources that are in the resource file. What I mean is during the compilation stage (g++ -c mine.cpp) it doesn't know what my custom icon is.
Here is my resource.h file:
#define IDR_MYMENU 101
#define IDI_MYICON 201
#define ID_FILE_EXIT 9001
#define ID_STUFF_GO 9002
Here is my resource.rc file:
#include "a.h"
IDR_MYMENU MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "E&xit", ID_FILE_EXIT
END
POPUP "&Stuff"
BEGIN
MENUITEM "&Go", ID_STUFF_GO
MENUITEM "G&o somewhere else", 0, GRAYED
END
END
IDI_STAR ICON "star.ico"
Finally here is the .cpp file:
#include <windows.h>
const char g_szClassName[] = "myWindowClass";
LRESULT CALLBACK WndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_LBUTTONDOWN:
MessageBox(NULL, "You pressed the left mouse button! :O", "MousePress", MB_OK | MB_ICONINFORMATION);
break;
case WM_RBUTTONDOWN:
MessageBox(NULL, "You pressed the right mouse button! :O", "MousePress", MB_OK | MB_ICONINFORMATION);
break;
case WM_MBUTTONDOWN:
{
char fileName[MAX_PATH];
HINSTANCE hInstance = GetModuleHandle(NULL);
GetModuleFileName(hInstance, fileName, MAX_PATH);
MessageBox(hwnd, fileName, "The name of the program is:", MB_OK | MB_ICONINFORMATION);
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_STAR));
wc.hCursor = LoadCursor(NULL, IDC_CROSS);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU);
wc.lpszClassName = g_szClassName;
wc.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_STAR), IMAGE_ICON, 16, 16, 0);
if (!RegisterClassEx(&wc)) {
MessageBox(NULL, "Registration Failed!", NULL, MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd = CreateWindowEx(
WS_EX_DLGMODALFRAME,
g_szClassName,
"This is a window!",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 450,
NULL, NULL, hInstance, NULL
);
if (hwnd == NULL) {
MessageBox(NULL, "HWND failed!", NULL, MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&Msg, NULL, 0, 0) > 0) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
Upvotes: 0
Views: 380
Reputation: 45968
I think you need to include your resource.h
in the .cpp file, as it defines your resource identifiers.
Upvotes: 1