user14416
user14416

Reputation: 3032

GL Context destruction

I create the GL Rendering Context successfully (I checked return values of all WinApi functions). When I am trying to destroy the context using the following piece of code it fails:

    bool success = ::wglMakeCurrent ( 0, 0 ); // false
    success = ::wglDeleteContext ( glRenderingContext_ ); // false

All described above happens in one thread. What is wrong?

Upvotes: 1

Views: 892

Answers (1)

Omaha
Omaha

Reputation: 2292

Did you destroy the window that held the device and rendering contexts before making this call? You should shut down your rendering context before you destroy your window.

Upvotes: 2

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