Reputation: 547
My requirements:
UserControl
that handles logic for a custom image, such as a map or drawingVisualBrush
copies of the UserControl
that I can add to the containers for use with EffectsI currently implement image caching with a RenderTargetBitmap, but that seems to have trouble with the VisualBrush
-covered Rectangle
objects I'm using.
My question: What can I add/change in this code to get the VisualBrush
objects to render correctly after RenderTargetBitmap
uses them? What strange thing is RenderTargetBitmap
doing that makes the VisualBrush
invisible?
This is a problem that I have been unable to reproduce without a decent amount of code.
In my xaml file I have:
<Window x:Class="ElementRender.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="350" Width="525">
<Grid>
<Grid Name="_contentContainer">
<Rectangle Fill="White"/>
<Grid Name="_content">
<Grid Name="_back"/>
<Grid Name="_body"/>
</Grid>
</Grid>
<StackPanel VerticalAlignment="Bottom" Orientation="Horizontal">
<Button Content="New" Name="New"/>
<Button Content="Move" Name="Move"/>
<Button Content="Update" Name="Update"/>
</StackPanel>
</Grid>
</Window>
and the .xaml.cs:
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
public partial class MainWindow : Window
{
private const int imageWidth = 150;
private const int imageHeight = 150;
private readonly UserControl Control;
public MainWindow()
{
InitializeComponent();
// User Control setup
Control = new UserControl() {
Width = imageWidth, Height = imageHeight,
Content = BuildImage()
};
_body.Children.Add(SoftCopy(Control));
// event setup
Move.Click += (sender, e) => _content.RenderTransform = new TranslateTransform(50, 50);
New.Click += (sender, e) => {
HardCopy();
_content.RenderTransform = null;
Control.Content = BuildImage();
};
}
private FrameworkElement BuildImage()
{
return new Rectangle{Fill=Brushes.Blue};
}
private void HardCopy()
{
int width = (int) _contentContainer.ActualWidth;
int height = (int) _contentContainer.ActualHeight;
// render the current image
var rtb = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Pbgra32);
DrawingVisual dv = new DrawingVisual();
using (var context = dv.RenderOpen())
{
var brush = new VisualBrush(_contentContainer) { Opacity = .5 };
context.DrawRectangle(brush, null, new Rect(0, 0, width, height));
}
rtb.Render(dv);
var lastRender = new Image
{
Source = rtb,
Stretch = Stretch.None,
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
Width = width,
Height = height
};
_back.Children.Clear();
_back.Children.Add(lastRender);
}
private FrameworkElement SoftCopy(FrameworkElement element)
{
return new Rectangle{Fill= new VisualBrush(element), Width=element.Width, Height=element.Height};
}
}
A few helping notes about the code:
_contentContainer
works with HardCopy()
to copy the current images into the image cache, _back
.SoftCopy
returns a FrameworkElement that looks exactly like the one past in, but without any transforms, effects, or visual parents. This is very important.BuildImage
simulates building a new image to be pasted over the cache after the initial image has been transformed somehow.If you build and run the application removing the SoftCopy()
from the _body.Children.Add(SoftCopy(Control));
, you see the effect that I want to get: the new element is pasted above the old element, and the old element seems to retain its transform.
Alternatively, if you cut out the line var rtb = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Pbgra32);
from HardCopy
, the caching function is broken, but the SoftCopy is displayed correctly.
However, if you run the application as-is, you notice that the new BlueRectangle (as rendered through a VisualBrush) doesn't display at all, until you hit the "New" button again, pushing the image to the cache, and still not showing you the new created image.
Upvotes: 0
Views: 2730
Reputation: 547
I'm going to be pompous enough to call this a bug in WPF. I eventually found out how to fix the strange behavior I was getting:
var visual = visualBrush.Visual;
visualBrush.Visual = null;
visualBrush.Visual = visual;
This should essentially be a null operation: by the end, the visual brush has the same visual as when it started. However, adding this code segment after rendering the VisualBrush
into the RenderTargetBitmap
fixed the issue I was having.
Upvotes: 3
Reputation: 26268
I didn't quite understand the post but there are few important things:
If you apply RenderTransform/Margins to element and take picture of it(RenderTargetBItmap), you're gonna have bad time. It will be offseted and you will get only sub-picture.
The idea is to take picture without any rendertransforms, and then later copy RenderTransform over from the old one. If needed.
Upvotes: 0