Reputation: 1490
I have subclassed QDialog
to implement functionality similar to QMessageBox
( I needed this to allow for customization). It has a text message and OK, Cancel buttons. I am showing the dialog using exec()
to make it blocking. Now, how do I return values of true/false when the user clicks on OK/Cancel?
I tried connecting the buttons to setResult()
and then, return the result value when clicked, but
class MyMessageBox : public QDialog {
Q_OBJECT
private slots:
void onOKButtonClicked() { this->setResult(QDialog::Accepted); }
void onCancelButtonClicked() { this->setResult(QDialog::Rejected); }
public:
MyMessageBox(QMessageBox::Icon icon, const QString& title,
const QString& text, bool showCancelButton = true,
QWidget* parent = 0);
virtual void resizeEvent(QResizeEvent* e);
QDialog::DialogCode showYourself()
{
this->setWindowModality(Qt::ApplicationModal);
this->exec();
return static_cast<QDialog::DialogCode>(this->result());
}
};
The user will instantiate the class and call showYourself()
which is expected to return the value and also close(and delete) the dialog.
I have posted partial code. Let me know if you need more and I will post the complete version.
Upvotes: 28
Views: 106668
Reputation: 41766
Another solution:
// set signal and slot for "Buttons"
connect(YesButton, SIGNAL(clicked()), dlg, SLOT(accept()));
connect(NoButton, SIGNAL(clicked()), dlg, SLOT(reject()));
// show modal window event loop and wait for button clicks
int dialogCode = dlg->exec();
// act on dialog return code
if(dialogCode == QDialog::Accepted) { // YesButton clicked }
if(dialogCode == QDialog::Rejected) { // NoButton clicked }
Upvotes: 21
Reputation: 22890
Some points :
setResult()
yourself, use QDialog::accept() and QDialog::reject(). onOKButtonClicked
and onCancelButtonClicked
are unnecessary.showYourself()
. Just call exec
and with the events
information will flow.You need to add this code before showing the dialog (this
assume it is in a dialog method):
QObject::connect(acceptButton, SIGNAL(clicked()), this, SLOT(accept()));
QObject::connect(rejectButton, SIGNAL(clicked()), this, SLOT(reject()));
In the caller object you have
void someInitFunctionOrConstructor(){
QObject::connect(mydialog, SIGNAL(finished (int)), this, SLOT(dialogIsFinished(int)));
}
void dialogIsFinished(int){ //this is a slot
if(result == QDialog::Accepted){
//do something
return
}
//do another thing
}
Upvotes: 32
Reputation: 3094
Case 1 Clicking the buttons does not close the dialog box.
For this you have to close the dialog on respective SLOTS
, so Use
void onOKButtonClicked(){ this->setResult(QDialog::Accepted); this->close();}
void onCancelButtonClicked(){ this->setResult(QDialog::Rejected);this->close();}
Note: Only after you have clicked the Ok button or Cancel button in a standard QMessageBox, setResult() function is triggered and the status is changed. It's not the same effect when done vice versa.
Case 2 The return value is incorrect.
I think only after your dialog gets closed, you will have the result available in result()
function. So I guess it will be solved, after you have made the changes specified in Case 1.
If it still persists, use your own private member function to resolve it.
Upvotes: 10