Reputation: 777
I'm trying to use QSignalMapper to send signal sender(QPushButton) to slot when it's clicked. But it doesn't work and I really don't know why.
If you know a different way to do this, it will be great to inform me, but I really want to know how to use QSignalMapper because it can be useful in the future.
moviebase.h
#ifndef MOVIEBASE_H
#define MOVIEBASE_H
#include <QtGui/QMainWindow>
#include <Qt\qsignalmapper.h>
#include "ui_moviebase.h"
#include "include\DBAdapter.h"
#include "include\objView.h"
class MovieBase : public QMainWindow
{
Q_OBJECT
public:
MovieBase(QWidget *parent = 0, Qt::WFlags flags = 0);
~MovieBase();
private:
Ui::MovieBaseClass ui;
DBAdapter *db;
DBAdapter::Type type;
QPushButton *buttonChecked;
QSignalMapper *pushButtonMapper;
void setMainButtonsFunct();
private slots:
void button_pushed(const QPushButton &);
};
#endif // MOVIEBASE_H
moviebase.cpp
#include "moviebase.h"
MovieBase::MovieBase(QWidget *parent, Qt::WFlags flags)
: QMainWindow(parent, flags)
{
ui.setupUi(this);
db = new DBAdapter();
this->type = DBAdapter::Movie;
this->setMainButtonsFunct();
ObjView *obj = new ObjView(this->ui.objView);
obj->view(db->get_All_Elements(this->type));
}
void MovieBase::setMainButtonsFunct()
{
this->buttonChecked = ui.watchedButton;
this->pushButtonMapper = new QSignalMapper(this);
connect(this->ui.watchedButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
connect(this->ui.towatchButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
connect(this->ui.availableButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
connect(this->ui.allButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
this->pushButtonMapper->setMapping(this->ui.watchedButton, this->ui.watchedButton);
this->pushButtonMapper->setMapping(this->ui.towatchButton, this->ui.towatchButton);
this->pushButtonMapper->setMapping(this->ui.availableButton, this->ui.availableButton);
this->pushButtonMapper->setMapping(this->ui.allButton, this->ui.allButton);
connect(this->pushButtonMapper, SIGNAL(mapped(const QPushButton &)), this, SLOT(button_pushed(const QPushButton &)));
}
void MovieBase::button_pushed(const QPushButton &sender)
{
qDebug() << "button pushed";
this->ui.watchedButton->setChecked(false);
}
MovieBase::~MovieBase()
{
}
Upvotes: 2
Views: 2662
Reputation: 55
In new versions they replaced signal mapped() by mappedString() and other corresponding signals, and using mapped() will also cause this error.
Upvotes: 0
Reputation: 1666
Looks like all good. See you compiler output. maybe you define wrong you signal / slot signature
Upvotes: 0
Reputation: 5718
You can only use the signals that exist in QSignalMapper. There is no such signal mapped(const QPushButton&)
. Use mapped(QWidget*)
and change your slot to have the same signature: button_pushed(QWidget*)
.
Upvotes: 5