Reputation: 602
I'm creating an XNA game. I've made it so I can specify all the level details in an XML file which is then de-serialized and used to set up the level details.
At the moment, it's just referencing a file on my computer - my question is, how do I reference this more generically?
Adding the xml in my content folder created a multitude of complaints about schemas and such like, which made me think that likely wasn't the correct route.
Any suggestions?
I tried removing all the entries from the XNA, this gives:
Attempt to access the method failed: System.IO.StreamReader..ctor(System.String)
EDIT:
The xml:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<XnaContent>
<Asset Type = "RDrop.Level[]">
<Item>
(stuff)
</Item>
<Item>
(stuff)
</Item>
</Asset>
</XnaContent>
EDIT:
I've started a new windows phone project - the previous one wasn't one. I've copied everything over and added "dataTypes" ala this tutorial:
http://msdn.microsoft.com/en-us/library/ff604979.aspx
Game project references -> content, MyDataTypes. Content references -> MyDataTypes.
The XML is as is in previous edit and is contained in the content folder via Add-> Existing Item-> Level.XML.
Any ideas?
Upvotes: 2
Views: 1122
Reputation: 362
You can leave the build action as "Compile". One method to do what you want is the following:
Create a class that the xml is going to be describing. Example: Level.cs
Then structure your xml file like this:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<XnaContent>
<Asset Type="The_Level_class_namespace.Level">
<Property1>Value</Property1>
<Property2>Value</Property2>
<Property3>Value</Property3>
<Property4>Value</Property4>
</Asset>
</XnaContent>
if you want the xml to describe an array of objects you can do structure the xml like this:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<XnaContent>
<Asset Type="The_Level_class_namespace.Level[]">
<Item>
<Property1>Value</Property1>
<Property2>Value</Property2>
<Property3>Value</Property3>
<Property4>Value</Property4>
</Item>
</Asset>
</XnaContent>
From there you just need to make sure your values are in the proper format. For example a vector2 object would be like this:
<Vector2Property>x_value y_value</Vector2Property>
Make sure that your content project references the game project or library project.
Hope this helps :)
Upvotes: 2
Reputation: 1456
Open the properties of your XML document (right click in your content folder). You can set the Build Action to : None.
That way, the compiler won't analyse your schema, thus it won't produce any warnings.
(I'm not entirely sure about this, just my first guess)
Upvotes: 0