Reputation: 15718
In the following function I'm receiving abnormal values.
(Please disconsider hungarian notations, I'm following rules of an old source)
int nMaxHP = m_pDefender->GetMaxHitPoint();
u_long nPercentHP = 0;
if( nMaxHP > 0 )
nPercentHP = ( nHP * 100 ) / nMaxHP;
CString show;
show.Format( "%u %d %d", nPercentHP, nMaxHP, nHP );
pUserAttacker->AddTextD3D( show, 0xffff0000 );
This is part of a damage code on a game client, m_pDefender
is the big lion pillar, nHP
is the hitpoints he has after taking damage and nMaxHP
is self-explanatory.
AddTextD3D( CString format, DWORD color )
shows a message as you can see on the image.
The thing is,
34.000.000 = nMaxHP
33.999.999 = nHP
33.999.999 * 100 = 3.399.999.900
3.399.999.900 / 34.000.000 = 99 (or 99.99999705882353 on double precision)
The question is why nPercentHP
is 4294967270?
Upvotes: 2
Views: 187
Reputation: 114461
Your computation is exceeding the 32-bit arithmetic maximum value.
Convert first everything to double
Upvotes: 4