ilight
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Reputation: 1622

Using Unity3D in one of the iOS App's views

I have an iOS app built natively using Cocoa. Now, I want to add a Unity3D simulation to it. Is it possible to invoke Unity simulation/screen on a button click on a native screen? Or do I have write my entire native iOS app as a plugin to the Unity screen?

Upvotes: 8

Views: 5287

Answers (3)

Markus Zancolò
Markus Zancolò

Reputation: 342

Since the question is "Is it possible?" the answer is "Yes". As to the how:

http://www.markuszancolo.at/2014/05/integrating-unity-into-a-native-ios-app

Upvotes: 2

Jenny Kim
Jenny Kim

Reputation: 1565

Yes, it's possible.

The guys from Blurst have made some games using Cocoa as frontend and Unity to 3D stuffs. Take a look on links below, there are very good informations on them:

Source: https://stackoverflow.com/a/13175771/2496464

Upvotes: 2

joelg
joelg

Reputation: 1094

I would prefer to post this as a comment, but I don't have the reputation to do so (yet).

I contributed extensively to this thread here:

http://forum.unity3d.com/threads/191971-Unity-AppController-subclassing

I have been able to successfully integrate Unity views within a native iOS project, whether it be programatically, via a XIB, or even via a StoryBoard.

Upvotes: 2

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