jonathanpeppers
jonathanpeppers

Reputation: 26505

iOS 6 - Handle iPhone 5 screen size without [email protected]

We are working on a game, that renders a couple splash screens while loading.

So we are not using Default.png or [email protected], because it makes sense for the screen to be blank on startup.

So how to do you get iOS 6 in the iPhone 5 simulator to render our game full screen without the splash screen image mentioned here? Do we just need to think about using splash screen images? Is it the only way? I would think there should be something you can turn on in Info.plist.

We would still prefer to not use splash screen images, since it would make our app bundle larger--we are very close to 50MB.

Upvotes: 9

Views: 5373

Answers (4)

Andreas Ley
Andreas Ley

Reputation: 9345

If you use an empty Asset Catalog for your Launch Images, the iPhone 5's screen size is supported (without having to include any image files at all).

Upvotes: 4

mengxiangjian
mengxiangjian

Reputation: 562

I think you can add a 568 launch image to gain full screen, and empty Launch Images option in general setting.

Upvotes: 0

Rolf Bjarne Kvinge
Rolf Bjarne Kvinge

Reputation: 19345

I do not know if there are any other methods iOS uses to detect support for the iPhone 5 screen size, but maybe you can include a blank splash screen?

I completely black png shouldn't take up much space.

Upvotes: 8

iSofTom
iSofTom

Reputation: 1718

For what i know, adding this Default is the only way to handle iPhone 5 screen. Maybe you can just add Default images that are only black

Upvotes: 0

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