Reputation: 17685
I am developing using iOS 6 auto layout
I would like to log a message displaying the frame width of the view.
I can see the textView on the screen.
But I get the width and height as zero, am I missing something ?
NSLog(@"textView = %p", self.textView);
NSLog(@"height = %f", self.textView.frame.size.height);
NSLog(@"width = %f", self.textView.frame.size.width);
textView = 0x882de00
height = 0.000000
width = 0.000000
Upvotes: 59
Views: 71011
Reputation: 1
I agree with the solution of "user1046037"
If you are using both atuoLayout guides, and code at the same time, you would better to put frame(or NSlayoutConstraints) programming into "ViewDidAppear", especially when you are designing UI for multiple devices.
Based on my tests, iOS14 will take autoLayouts from screen(default iPhone 11 Pro Max) before "ViewDidLoad", and update it in "ViewDidAppear".
For people who are not familiar with view cycle, its "load view from storyboard" -> "ViewDidLoad" -> "ViewWillAppear" -> "ViewDidAppear".
Upvotes: 0
Reputation: 596
You can only find out the size after the first layout pass. Or Just call below method then after you got actual width of you view.
[yourView layoutIfNeeded];
Upvotes: 3
Reputation: 2881
This is really strange feature. But I found:
If you want to get frame without using layoutsubviews method, Use this one:
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(@"View frame: %@", NSStringFromCGRect(view.frame));
});
This is really strange!!!
Upvotes: 10
Reputation: 7922
None of the above answers worked completely for me, except viewDidLoad
but that has the side effect of not displaying what I want until after the view has animated in, which looks poor.
viewDidLayoutSubviews
should be the correct place to run code that relies on the autolayout being complete, but as others have pointed out it is called multiple times in recent iOS versions and you can't know which is the final call.
So I resolved this with a small hack. In my storyboard, mySubview
should be smaller than its containing self.view
. But when viewDidLayoutSubviews
is first called, mySubview
still has a width of 600, whereas self.view
seems to be set correctly (this is an iPhone project). So all I have to do is monitor subsequent calls and check the relative widths. Once mySubview
is smaller than self.view
I can be sure it has been laid out correctly.
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if self.mySubview.bounds.size.width < self.view.bounds.size.width {
// mySubview's width became less than the view's width, so it is
// safe to assume it is now laid out correctly...
}
}
This has the advantage of not relying on hard-coded numbers, so it can work on all iPhone form factors, for example. Of course it may not be a panacea in all cases or on all devices, but there are probably many ingenious ways to do similar checks of relative sizes.
And no, we shouldn't have to do this, but until Apple gives us some more reliable callbacks, we're all stuck with it.
Upvotes: 7
Reputation: 17054
Actually I managed to force the layout update before my code within the viewDidLoad
:
override func viewDidLoad() {
super.viewDidLoad()
println("bounds before \(self.previewContainer.bounds)");
//on iPhone 6 plus -> prints bounds before (0.0,0.0,320.0,320.0)
self.view.setNeedsLayout()
self.view.layoutIfNeeded()
println("bounds after \(self.previewContainer.bounds)");
//on iPhone 6 plus -> prints bounds after (0.0,0.0,414.0,414.0)
//Size dependent code works here
self.create()
}
UPDATE: This doesn't seem to work anymore
Upvotes: 13
Reputation: 1078
Include in your viewDidLoad()
self.view.setNeedsLayout()
self.view.layoutIfNeeded()
Before accessing yourview.frame.size.width
Upvotes: 35
Reputation: 7605
I think auto layout hasn't had the time to layout your views by the time you call this. Auto layout hasn't happened by the time viewDidLoad
is called, because it's called just after the views are loaded and it's only after that that the views are placed into the view controller's view hierarchy and eventually laid out (in the view's layoutSubviews
method).
Edit: this answer points out why the scenario in the question doesn't work. @dreamzor's answer points out where to place your code in order to solve it.
Upvotes: 59
Reputation: 5925
Actually, above answers are not quite right. I followed them and got zeros again and again.
The trick is to place your frame-dependent code to the viewDidLayoutSubviews
method, which
Notifies the view controller that its view just laid out its subviews.
Do not forget that this method is called multiple times and is not the part of ViewController's life cycle, so be careful while using this.
Hope it will be helpful to someone.
Just wanted to add, that for my program without landscape mode NOT using Auto Layout is way much simplier... I tried, though =D
Upvotes: 156
Reputation: 17685
Solution
viewDidAppear
Reason
viewDidLoad
happens before autolayout is completed. So the position is not yet set by autolayout that was specified in xibviewDidAppear
happens after autolayout is completed.Upvotes: 31