Reputation: 374
I have been a long time stalker to this awesome site and It has helped me many times. I am releasing this OpenGL ES based 2d game for android soon and I got questions related to admob:
I am using the same ad unit for all the various screens (main menu, in-game, help screen) of the game.. Is it ok to do this?
The in-game ad unit displays ad only when user pauses the screen... It will be always running in the background and is visible and clickable only when user pauses the screen... will google consider this a scammy way of getting impressions?
Does admob pay per impressions too?
What is the initial amount I should pay for Google PlayStore? (I tried searching in google I promise)
Also please mention precautionary measures to take with admob if you happen to think of one...
Upvotes: 3
Views: 523
Reputation: 193
As a former user of admob:
Yes.
Nope. You can even show the ad while the game runs. But you can always read their integrity policy. They change it once in a while.
As far as I know only video ads pay for impressions. I'm not sure if admob allows supports video ads. Image and Javascript banners do not pay for impressions.
Here is the answer: http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113468
As of precautionary measures, as I said, read their developer integrity policy. No matter what anybody tells you in this forum about that topic, google could update their policy the next day, rendering any advice given obsolete. Plus the integrity policy is about a page long.
Upvotes: 2