Reputation:
Need this for the youtube api // the onStateChange callback functions!
I want to programmatically create functions which will listen to the "onStateChange" event emitted by several youtube player. Adding the listener works already:
function onYouTubePlayerReady(playerId) {
var ytpStateManager = playerId +"_StateManager";
document.getElementById(playerId).addEventListener("onStateChange", ytpStateManager );
...
The function I need to create based on the playerId variable ("ytp_1", "ytp_2", ...) is
function ytpStateManager(newState) {
ytpStateHelper(playerId , newState);
}
So the result for the playerId "ytp_1" would look like this:
function ytp_1_StateManager(newState) {
ytpStateHelper("ytp_1", newState);
}
Works also but right now I need to add them manually for each player, which is not what I need. I want to create them automatically when a new player sends a readyState event.
My problem is that it seems like these functions need to be a global functions to work properly. I tried several options for days now. My problem is that I do not know how (if there is a way) to define a global function, incl. the function name, programmatically, based on another variable.
Its a bummer that the ytp does not emit an event which includes the state AND the player/target. Would make things much easier. All this is basically the workaround as I need all to do stuff on all stateChanges.
If there is a better/simpler way, PLEASE let me know :) Otherwise a solution for this question is highly welcome.
Maybe there is a way to rerout the event, to make it more "accessible"?
I read in the spec that .addEventListener also takes a object, so I tried to bind the event to a dedicated object. But again, it did not get triggered. Feels like I tested everything ...
UPDATE I am now switching to the iframe player (from swfobject) because that one provides an event which includes playerId and state :D Yeahhh!! After spending week with the wrong ytplayer this feels like a great advancement. Also seems like yt wants us to use the iframe player which can dynamically use html5 when supported.
Upvotes: 6
Views: 5112
Reputation: 2251
1)You can create Function object new Function([params], "BODY")
So you can combine body of your function as string variable and put into as BODY
Example: var twoNumAverage = new Function("x", "y", "return (x + y)/2") console.log(twoNumAverage(3,7))
2)And new can create dynamically name and BODY
Example
var globalObject ={};
var nameFn ='MyNewFunction';
var createFn = function(object,functionName, Body){
object[functionName]= new Function(Body);
}
createFn(globalObject,nameFn,"return (arguments[0] + arguments[1])/2");
You can call your new function:
globalObject[nameFn](10,20);
Result: 15
Please note that in body your function you can get params via collection arguments
Upvotes: 3
Reputation: 2872
Here's a way to create a named proxy function that executes another function with the context you supply.
function createNamedProxy(name, fn, context) {
var template = [
'(function @name() {',
' @name.fn.apply(@name.context || window, arguments);',
'})'
].join('').replace(/@name/g, name),
result = eval(template);
result.fn = fn;
result.context = context;
return result;
}
// Example Usage
var anonymous = function() { alert( document === this ); },
named = createNamedProxy('Named', anonymous, document);
// Will alert 'true'
named();
The solution above creates a function that can create and return a named function that executed whatever you'd like. If you don't supply context, it will assume the window object just like a normal anonymous function would. To create the solution you wanted you would do:
var varName = 'ytp_1';
window[varName + '_StateManager'] =
createNamedProxy(varName + '_StateManager', function(newState) {
ytpStateHelper(varName, newState);
});
Where varName could be any programmatic prefix you'd like. When invoking ytp_1_StateManager() you would pass in your newState value and the code would call ytpStateHelper with your variable name and the newState.
Hope this helps.
Upvotes: 1
Reputation: 71939
You create a function that returns a function:
function createStateManager(playerId) {
return function (newState) {
ytpStateHelper(playerId , newState);
}
}
Then you call your function factory when setting up the event listener:
var player = document.getElementById(playerId);
player.addEventListener("onStateChange", createStateManager(playerId));
DEBUGGING
I'm not sure why that's not working, but here is a debugging suggestion. I suspect you may not be getting the playerId
on your onYouTubePlayerReady
handler.
function onYouTubePlayerReady(playerId) {
console.log('Player ready. The player id is: ' + playerId);
var ytpStateManager = playerId +"_StateManager";
var player = document.getElementById(playerId);
player.addEventListener("onStateChange", createStateManager(playerId));
}
function createStateManager(playerId) {
return function (newState) {
console.log('State changed for player ' + playerId + '. New state is ' + newState);
ytpStateHelper(playerId , newState);
}
}
Could you try that, and post what you get from both console.log
calls?
Upvotes: 5
Reputation: 207527
window["foo"+"bar"] = function(){ console.log("foobar is called"); }
Upvotes: 0