Reputation: 3709
I am wanting to make some animations for a website I'm working on and thought that flash would be the right technology for me. So I'm going out and trying to find a cheap copy on ebay for a mac.
I'm trying to figure out which version I need and am wondering if you need Flash CS3 if you want to do ActionScript 3.0? I understand that you use ActionScript to programatically make things happen in flash, but I don't quite understand if the version of AS is tied to the Adobe Flash product.
Any help will be appreciated.
Upvotes: 0
Views: 238
Reputation: 12333
Well, it's a bit of a mess if you're not familiar with it, but I'll try to explain it as simple as I can:
There are currently 2 virtual machines in the flash player. They're usually called AVM1 and AVM2 (AVM stands for ActionScript Virtual Machine).
AM1 runs the "old" byte code, and is scripted using Actionscript 1.0 & 2.0. AVM2 runs the "new" byte code, and is scripted using Actionscript 3.0. Not only the language changes, but also most of the player API (the display list is the most obvious example)
FP 9 and greater can run both old and new code, but not at the same time. (To some extent, you can execute AVM1 from an AMV2 "container", but it's quite problematic and not worth the hassle, IMO).
The Flash IDE version number used to match the player major release number. So, for Flash IDE 6 you had FP 6, for Flash IDE 7 you had FP 7 and so on. But, when FP 9 was released, the IDE was rebranded by Adobe as CS3. Still, think of CS3 as Flash IDE 9 and CS4 as Flash IDE 10 and the same logic still applies.
Using the IDE, you can compile a swf to any previous version. So, with CS3 you can export for player 9 and below, and you can choose to use the old VM (i.e. AS 1.0 or AS 2.0) or AVM2, (i.e. AS 3.0).
If you plan to do timeline stuff, the Flash IDE is your best choice. Since you want to code in AS 3.0, you will need at least CS3.
But, as you've been told, you don't need the Flash IDE to compile swf files. The Flex SDK (which is not the same as the Flex Framework) is freely available and comes with a compiler called mxmlc that you can use from other editors / IDEs (open source ones such as FlashDevelop, or comercial as FlexBuilder or FDT, two Eclipse plugins). You can also compile from the command line if feel so inclined.
Hope it makes some sense!
Upvotes: 1
Reputation: 1535
If you come at things from the point of view of a desktop software developer rather than a graphics designer, then you want to use Adobe Flex Builder, which I think they are renaming to 'Flash Builder'.
It's really an excellent product for developing flash applications, especially if they require non-trivial logic.
You can use Flex Builder free for 60 days, which should be enough for you to known if this product is for you.
Upvotes: 0
Reputation: 521
First, if you're a coder (like me) and not a designer, I'd suggest starting my foray into Flash with FlashDevelop, a free Actionscript/Flex IDE which works very well to create flash movies with or without the Flex framework (which you didn't mention).
I do believe that Flash CS3 was the first version of Flash to support Actionscript 3.0, which is a huge leap forward over Actionscript 2.0.
If you decide that you want to work with the code, and wish to purchase something Adobe's FlexBuilder 3.0 is a great tool which supports Flex and Actionscript.
Upvotes: 0