Reputation: 287
I am writing an Adobe AIR Android application using FlashDevelop, and I want to make sure that when I publish it to Google Play it is only available to devices that support Adobe AIR based applications. What is the proper way to configure this in my project files?
UPDATE: Tech Requirements for Adobe AIR 3 (from Adobe):
Upvotes: 7
Views: 2074
Reputation: 2729
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="16"/>
<supports-screens android:resizeable="true" android:anyDensity="true" android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true"/>
You need to add supports-gl-texture flag to filter out devices with old opengl and video-card:
<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture"/>
Upvotes: 0
Reputation: 56
AIR will run on Froyo (Android 2.2 SDK version 8) or above. In your application.xml add the following to the manifest additions
<uses-sdk android:minSdkVersion="8" />
This will ensure anything running less than 2.2 wont be compatible with your app.
Upvotes: 4