Reputation: 51282
How can I divide a circle into three equal parts with HTML5 canvas 2D context API like above figure?
I was trying this
Can somebody suggest a better way? probably with percentages (or in degrees) instead of hard-coded coordinates?
var can = document.getElementById('mycanvas');
var ctx = can.getContext('2d');
ctx.fillStyle = "#BD1981";
ctx.beginPath();
ctx.arc(200, 200, 150, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = "#FFC8B2";
ctx.lineWidth = "2";
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 100);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(350, 200);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
Upvotes: 2
Views: 4794
Reputation: 1
I know you probably got your answer but I found Wayne's jsfiddle helpful so I'm adding my contribution which lets you set a custom number of sections you want to divide the circle into.
http://jsfiddle.net/yorksea/3ef0y22c/2/
(also using @phant0m's drawAngledLine)
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var RADIUS = 300;
var num_sections = 19; //set this for number of divisions
function drawCircle(x, y, r) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.stroke();
}
function drawAngledLine(x, y, length, angle) {
var radians = angle / 180 * Math.PI;
var endX = x + length * Math.cos(radians);
var endY = y - length * Math.sin(radians);
ctx.beginPath();
ctx.moveTo(x, y)
ctx.lineTo(endX, endY);
ctx.closePath();
ctx.stroke();
}
//draw circle outline
drawCircle(320, 320, RADIUS);
//loop the number of sections to draw each
for (i = 1; i <= num_sections; i++) {
drawAngledLine(320, 320, RADIUS, i * (360 / num_sections));
}
<canvas id="canvas" width="650" height="650"></canvas>
Upvotes: 0
Reputation: 60414
Putting it all together (using @phant0m's drawAngledLine
):
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var RADIUS = 70;
function drawCircle(x, y, r) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.stroke();
}
function drawAngledLine(x, y, length, angle) {
var radians = angle / 180 * Math.PI;
var endX = x + length * Math.cos(radians);
var endY = y - length * Math.sin(radians);
ctx.beginPath();
ctx.moveTo(x, y)
ctx.lineTo(endX, endY);
ctx.closePath();
ctx.stroke();
}
drawCircle(140, 140, RADIUS);
drawAngledLine(140, 140, RADIUS, 1 * (360 / 3));
drawAngledLine(140, 140, RADIUS, 2 * (360 / 3));
drawAngledLine(140, 140, RADIUS, 3 * (360 / 3));
Demo here:
Upvotes: 2
Reputation: 16905
Here is a function (demo) that allows you to specify a starting point, the length and the angle in degrees:
var drawAngledLine = function(x, y, length, angle) {
var radians = angle / 180 * Math.PI;
var endX = x + length * Math.cos(radians);
var endY = y - length * Math.sin(radians);
ctx.beginPath();
ctx.moveTo(x, y)
ctx.lineTo(endX, endY);
ctx.closePath();
ctx.stroke();
}
Upvotes: 7