Reputation: 4443
I am using default android sample code http://developer.android.com/training/graphics/opengl/touch.html In this sample we can rotate triangle by toucht events.
I want just to add movement by x,y axiss for test purposes. The point that triangle behaviour is not as i am expecting. What i am doing wrong?
Code from tutorial with my new row hilighted:
public void onDrawFrame(GL10 unused) {
// Draw background color
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
// Set the camera position (View matrix)
Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
// Calculate the projection and view transformation
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
// Draw square
mSquare.draw(mMVPMatrix);
**//Translating this matrix 'brakes' triangle
-> Matrix.translateM(mMVPMatrix, 0, 0, pos, -1.0f);
//NOTHING happens here: ??? Why?
-> Matrix.translateM(mRotationMatrix, 0, pos, 0, -1.0f);**
// Create a rotation for the triangle
// long time = SystemClock.uptimeMillis() % 4000L;
// float angle = 0.090f * ((int) time);
Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0, 0, -1.0f);
// Combine the rotation matrix with the projection and camera view
Matrix.multiplyMM(mMVPMatrix, 0, mRotationMatrix, 0, mMVPMatrix, 0);
// Draw triangle
mTriangle.draw(mMVPMatrix);
}
Default behaviour:
With my code:
Upvotes: 0
Views: 3062
Reputation: 4443
Thanks for a icrev comment:
You can not do translation / rotation / scaling on MVP matrix and get results as you expect.
you must translate / rotate your object in model matrix (or in View matrix for camera trans/rotation).
Look at this The purpose of Model View Projection Matrix to understand better what you need to do
These are the steps:
set M matrix to Identity matrix. Translate or rotate it. Be aware of gimbal lock (en.wikipedia.org/wiki/Gimbal_lock)
set V matrix Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); 3. you already have projection matrix (in your case mProjMatrix)
Upvotes: 1