Oritm
Oritm

Reputation: 2121

Storing objects for a struct

Just curious, how do I store this struct into a property

void CGContextAddCurveToPoint (
   CGContextRef c,
   CGFloat cp1x,
   CGFloat cp1y,
   CGFloat cp2x,
   CGFloat cp2y,
   CGFloat x,
   CGFloat y
);

like

@property (strong, nonatomic) void ??

Upvotes: 0

Views: 707

Answers (1)

tiguero
tiguero

Reputation: 11537

What you are presenting in your question is not a struct it is a method.

It is possible to do the following though. Declare a struct first:

typedef struct 
{
   CGContextRef c;
   CGFloat cp1x;
   CGFloat cp1y;
   CGFloat cp2x;
   CGFloat cp2y;
   CGFloat x;
   CGFloat y;
} yourStruct;

and secondly declare a property that will have a type specification of yourStruct

e.g: @property yourStruct yourPropertyName;

Upvotes: 2

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