Reputation: 3819
I am trying to use Akka future with play framework to connect to a remote akka system . After running the system the akka future gives me a warning that one argument is left.
the code are below :
this is the [lay controller code: p
ackage controllers;
import com.typesafe.config.ConfigFactory;
import akka.actor.ActorRef;
import akka.actor.ActorSystem;
import akka.actor.Props;
import play.*;
import play.mvc.*;
import views.html.*;
public class Application extends Controller {
public static Result index() throws InterruptedException {
System.out.println(" Local Node Called0");
ActorSystem csystem = ActorSystem.create("Application", ConfigFactory.load().getConfig("LocalNode"));
ActorRef localNode = csystem.actorOf(new Props(LocalNode.class));
System.out.println(" Local Node Called1");
localNode.tell("Hello");
System.out.println(" Local Node Called2");
Thread.sleep(5000);
csystem.shutdown();
return ok(index.render("I am OK"));
}
}
this is the play framework local actor node
package controllers;
import akka.actor.; import akka.dispatch.Await; import akka.dispatch.Future; import akka.event.Logging; import akka.event.LoggingAdapter; import akka.util.Duration; import akka.util.Timeout; import akka.pattern.;
public class LocalNode extends UntypedActor {
LoggingAdapter log = Logging.getLogger(getContext().system(), this);
Timeout timeout = new Timeout(Duration.parse("20 seconds"));
ActorRef masterActor;
public void preStart()
{
/* Get reference to Master Node*/
masterActor =
getContext().actorFor("akka://[email protected]:2552/user/masterActor");
}
@Override
public void onReceive(Object message) throws Exception {
System.out.println(" Future called ");
Future<Object> future = Patterns.ask(masterActor , message.toString(), timeout);
String result = (String) Await.result(future, timeout.duration());
log.info("Messagefrom Server", result.toString());
}
}
this is the remote akka system master nide
package Rubine_Cluster;
import com.typesafe.config.ConfigFactory;
import akka.actor.ActorRef;
import akka.actor.ActorSystem;
import akka.actor.Props;
import akka.actor.UntypedActor;
import akka.kernel.Bootable;
/**
* Hello world!
*
*/
public class MasterNode implements Bootable
{
final ActorSystem system;
public MasterNode() {
system = ActorSystem.create("MasterNode", ConfigFactory.load()
.getConfig("masterNode"));
ActorRef masterActor = system.actorOf(new Props(MasterActor.class),"masterActor");
System.out.println(" Master Node is called ");
}
public void startup() {
}
public void shutdown() {
system.shutdown();
}
}
this is the akka remote system MasterActor
package Rubine_Cluster;
import akka.actor.*;
public class MasterActor extends UntypedActor {
@Override
public void onReceive(Object message) throws Exception {
if (message instanceof String) {
// Get reference to the message sender and reply back
getSender().tell(message + " got something");
}
}
}
this is the message from the play framewrok
[INFO] [09/30/2012 16:47:25.669] [Application-akka.actor.default-dispatcher-1] [
akka://Application/user/$a] Messagefrom Server WARNING arguments left: 1
help is needed cos I am suppose to meet the assignment deadline
thanks to all
Upvotes: 0
Views: 2557
Reputation: 6016
The "arguments left: 1" warning is due to the following line:
log.info("Messagefrom Server", result.toString())
You're passing unused params to the logger. It should be this instead:
log.info("Messagefrom Server {}", result.toString())
Upvotes: 7
Reputation: 21564
Try to give a name to your actor in Play:
ActorRef localNode = csystem.actorOf(new Props(LocalNode.class), "localNode");
And also note that if you need to access the Akka system from Play, it is better to use:
ActorSystem csystem = Akka.system();
instead of:
ActorSystem csystem = ActorSystem.create("Application", ConfigFactory.load().getConfig("LocalNode"));
Upvotes: -1