Reputation: 35522
How do I tile an image in a TImage
in Delphi?
Why I need it: Instead of creating more TImages at runtime, I could create one and store my image there knowing that it will be 'fit' until it reaches TImage's height and width.
Please suggest any ideas to do this.
Thank you!
EDIT: Please note, I'm not asking for streching the image, but filling the canvas by repeating the image.
Upvotes: 3
Views: 6181
Reputation: 10886
Assuming your image is a bitmap and loaded into the TImage you can use the following
procedure TmyForm.Button1Click(Sender: TObject);
var mybmp:TBitmap;
begin
mybmp:= TBitmap.Create();
try
mybmp.Assign(Image1.Picture.Bitmap);
Image1.Picture.Bitmap.SetSize(Image1.Width,Image1.Height);
Image1.Canvas.Brush.Bitmap := mybmp;
Image1.Canvas.FillRect(Image1.BoundsRect);
mybmp.FreeImage;
finally
FreeandNil(mybmp)
end;
end;
Some notes:
If you save the image after titling it you will save the titled version not the original.
Image1.Canvas and Image1.Picture.Bitmap.Canvas are one and the same, that's why you need to resize the bitmap before painting on the canvas.
If you try and assign the bitmap in the TImage to the brush without assigning it to another bitmap object first like so Image1.Canvas.Brush.Bitmap := Image1.Picture.Bitmap you get an exception "not enough storage".
Upvotes: 7
Reputation: 15538
The following is the function that I have used, taking an existing TImage component and tiling it over a target canvas:
procedure TileImage(const Source:tImage;
Target: TCanvas;
TargetHeight,TargetWidth:integer);
// Tiles the source image over the given target canvas
var
X, Y: Integer;
dX, dY: Integer;
begin
dX := Source.Width;
dY := Source.Height;
Y := 0;
while Y < TargetHeight do
begin
X := 0;
while X < TargetWidth do
begin
Target.Draw(X, Y, Source.Picture.graphic);
Inc(X, dX);
end;
Inc(Y, dY);
end;
end;
Because a tLabel exposes a canvas, you can do tricks like the following:
TileImage(Image1,Label1.Canvas,Label1.Height,Label1.Width);
Upvotes: 6
Reputation: 336
Delphi installation comes with a Demo named 'Bitmap' (you can find the project in Help dir.).
It uses the following method to draw a tiled image:
procedure TBmpForm.FormPaint(Sender: TObject);
var
x, y: Integer;
begin
y := 0;
while y < Height do
begin
x := 0;
while x < Width do
begin
// Bitmap is a TBitmap.
// form's OnCreate looks like this:
// Bitmap := TBitmap.Create;
// Bitmap.LoadFromFile('bor6.bmp');
// or you can use Canvas.Draw(x, y, Image1.Picture.Bitmap),
// instead of Canvas.Draw(x, y, Bitmap);
//
Canvas.Draw(x, y, Bitmap); //Bitmap is a TBitmap.
x := x + Bitmap.Width; // Image1.Picture.Bitmap.Width;
end;
y := y + Bitmap.Height; // Image1.Picture.Bitmap.Height;
end;
end;
Hope that helps!
Upvotes: 3
Reputation: 20782
You could set the canvas.brush.bitmap :=
to the image of the tile. then canvas.fillrect(canvas.cliprect)
to tile the whole canvas with the selected tile image. I haven't done it in a long time and I am not able to check if this is really how it's done in Delphi right now, but I am pretty sure this is what you're after.
Upvotes: 5
Reputation: 7710
By "fitting" do you mean "tiling"? As far as I know, TImage does not support this out of the box. You'd have to manually draw your picture on the TImage's Canvas in a repeating pattern.
Upvotes: 0