Reputation: 708
Question: When can I say cross platform tools can handle this type of development..?
Below are NOT questions to answer. These are just guides why I raise the question to avoid too long description.
For game development :
For Applications development :
Upvotes: 0
Views: 112
Reputation: 81
g++
is a cool cross-platform tool. If you produce programs/apps with C++, which follow the norms (if you can use g++ -Werror -Wall
without issues, you have followed the norms), those can execute on almost all operating systems (without custom version per operating system).
Use the cross-compiler version of g++
to produce executables for Windows, Linux, OSX, for aarch64 + x64. Putup the executables on your blog (or upload to app stores).
Phones did not use to have proper support for normal C++/g++
apps, but do now (iOS now has https://apps.apple.com/us/app/ish-shell/id1436902243 , Android OS now has https://play.google.com/store/apps/details?id=com.termux).
As most of the internet is now under massive cybercrime attacks, lots of users will soon switch to text browsers, text transcode/mux apps, text music apps, text chat apps which all use tools such as bash
/ash
.
Upvotes: -2
Reputation: 1
With the platform and device diversity reining the mobile landscape, cross-platform app development has emerged as a commercially viable option. Here are the the Top 10 Cross Platform Mobile App Development Tools https://www.rootinfosol.com/top-10-cross-platform-mobile-app-development-tools
Upvotes: 0
Reputation: 2707
Check out ADF Mobile just released on Monday (Oct 22, 2012) for business software. It provides Android and iOS solution and it is Java based. The info can be found here:
http://www.oracle.com/technetwork/developer-tools/adf/overview/adf-mobile-096323.html
Upvotes: 0
Reputation: 457
I would say at the current time, it is not ready for 1 and will really not be anytime soon (without undo trouble to the developer that in the end is a setback).
As for 2, it can and is ready for your question immediately. Sure, you have to still call the native Java or Obj-C for some truly native features, but this can all be done from within the Javascript/HTML interacting into the Java domain. This, they call plugins, and albeit a nightmare to upgrade at some times(pre 1.9.0, but anything developed after 2.0.0 won't have those issues to deal with (mostly))
Upvotes: 1