Reputation: 27384
I am writing a game in box2d / cocos2d where things fall from the sky, when they touch the floor or the player they should be removed from the scene. I have implemented a ContactListener
as per Ray Wenderlich's tutorial but the issue with it is that anytime ANYTHING touches anything it gets removed.
What I need is for some way to know which are objects that can be removed. I see there is a SetUserData
function in Box2d where I can set data but it will not accept int
s and seems to accept a class only which seems to add unnecessary complications.
What is the simplest way to achieve what I want?
Upvotes: 0
Views: 391
Reputation: 6626
Try this out:
int yourInt = 2012;
body->SetUserData(@(yourInt));
It is using the new Objective-C literal syntax for wrapping the primitive type int
in an object. The object is wrapped in a NSNumber
.
@(yourInt)
is equivalent with saying [NSNumber numberWithInt:yourInt]
Upvotes: 3