Reputation: 251
Since I was having a hard time using the Augmented Reality Example of AndEngine. I thought of doing it my own way. I want to access my Android device's camera and use it as a background in my activity. It still is like an augmented reality. I will be adding sprites later on. What will be the code for the JAVA and XML? Are there any changes in the manifest? THANK YOU!
Upvotes: 4
Views: 3799
Reputation: 992
you have to use camera background(tutorial here) and put sprites with help of some rendering library.I use Jpct-ae ,which is very easy to integrate and have a great forum. and for more augmented reality effect you can apply sensor values to sprites ques here
Upvotes: 3
Reputation: 20563
You'll have to use camera control API's along with something called a surfaceView to do wat you need. Here are resources to get you started:
http://mobile.tutsplus.com/tutorials/android/android_augmented-reality/ http://www.devx.com/wireless/Article/42482 http://developer.android.com/training/camera/cameradirect.html http://developer.android.com/reference/android/view/SurfaceView.html
good luck!
Upvotes: 1