Reputation: 89
I have this mesh class which is spread out over two files (mesh.h and mesh.cpp). now it worked perfectly until i added a position variable to it (of type Vector2d). when i added the variable it still ran as normal but as soon as i used it in one of the functions it gave me an error saying a bunch of my variables are not declared. let me show you exactly what i did:
class Mesh{
public:
Mesh() {
Rectangle;
position = Vector2d(0,0);
}
Mesh(Vector2dVector Vertices) {
Set(Vertices);
position = Vector2d(0,0);
};
Vector2dVector GetVetices() { return vertices; };
Vector2d SetPosition(Vector2d p) { position = p; }
float GetVertexCount() { return vertexCount; };
float GetTriangleCount() { return triangleCount; }
void Set(Vector2dVector Vertices){
Triangulate::Process(Vertices,vertices);
vertexCount = vertices.size();
triangleCount = vertexCount/3;
};
void Render();
static Mesh Circle();
static Mesh Rectangle();
static Mesh Triangle();
private:
Vector2dVector vertices;
Vector2d position;
int triangleCount;
int vertexCount;
};
this ran ok but when i added this to the function render at file mesh.cpp it gave me an error
#include "mesh.h"
void Mesh::Render() {
glBegin (GL_TRIANGLES);
for (int i=0; i<GetTriangleCount(); i++) {
const Vector2d &p1 = vertices[i*3+0];
const Vector2d &p2 = vertices[i*3+1];
const Vector2d &p3 = vertices[i*3+2];
glVertex2f(position.GetX() + p1.GetX(),position.GetY() + p1.GetY());
glVertex2f(position.GetX() + p2.GetX(),position.GetY() + p2.GetY());
glVertex2f(position.GetX() + p3.GetX(),position.GetY() + p3.GetY());
}
glEnd ();
}
here's the error message
In file included from main.cpp:3:
mesh.h: In constructor `Mesh::Mesh()':
mesh.h:5: error: no matching function for call to `Vector2d::Vector2d()'
triangulation.h:43: note: candidates are: Vector2d::Vector2d(const Vector2d&)
triangulation.h:46: note: Vector2d::Vector2d(float, float)
mesh.h: In constructor `Mesh::Mesh(Vector2dVector)':
mesh.h:10: error: no matching function for call to `Vector2d::Vector2d()'
so after i deleted all of the position.Get.. method calls from the function it still gave me the same error eventhough it didn't before i added and deleted. i have been working with computers for about 4 years now and i've never ever seen i computer act like this. if someone could please explain to me what i'm doing wrong that would be very helpful. btw i'm using DevC++ version 4.9.9.2 so i think it mite have something to do with this.
thanks for reading and sorry it's soooooo long.
Upvotes: 0
Views: 157
Reputation: 992767
You have a Mesh::Mesh()
constructor. The compiler is complaining that it cannot call an appropriate constructor (with no arguments) for the Vector2d
class (for the position
instance variable). You must either:
Vector2d::Vector2d()
constructor, orcall one of the existing Vector2d
constructors for position
with appropriate parameters from Mesh::Mesh()
, like this:
Mesh(): position(0, 0) {
}
(I took out Rectangle;
because as written that would have no effect. Did you perhaps want to call that function with Rectangle();
?)
Upvotes: 5
Reputation: 105876
You have to initialize the vector in the constructor's initializer list, not in the constructor body:
Mesh(): position(0,0) {
Rectangle;
}
Mesh(Vector2dVector Vertices) : position(0,0) {
Set(Vertices);
};
Otherwise position
is going to be default constructed, which would fail since you didn't define a default constructor.
Upvotes: 4