Reputation: 555
I follow guide of converting tile map for retina display by changing size of width and height to double size and position of object too. but the result on normal display is not same as retina display normal display is correct but retina display is not correct
This is non-retina tile map
and this is retina tile map
I also add -hd suffix to retinal .tmx file
Is there something wrong?
Upvotes: 5
Views: 2125
Reputation: 22042
Me also observed same problem with cocos2D tile map and finally resolved by dividing CC_CONTENT_SCALE_FACTOR. In retina mode it gives 2.0.
CCTMXObjectGroup *objects = [tileMap objectGroupNamed:NN_TILE_MAP_OBJECT_LAYER];
CGSize s = [[CCDirector sharedDirector] winSize];
NSMutableDictionary *newtonPos = [objects objectNamed:NN_NEWTON_POS];
if(newtonPos)
{
float x = ([[newtonPos valueForKey:@"x"] floatValue])/CC_CONTENT_SCALE_FACTOR();
float y = [[newtonPos valueForKey:@"y"] floatValue]/CC_CONTENT_SCALE_FACTOR();
MyGameScreen *p = (MyGameScreen*)self.parentLayer;
p.gameActor.position = ccp(x, y);
}
//I used this function to get chord..
- (CGPoint)getTileCoordForPosition:(CGPoint)position
{
int maxTileCol = self.mapSize.height;
int x = ( (position.x-self.position.x)/TILE_SIZE);
int y = maxTileCol - ( ((position.y)-self.position.y)/TILE_SIZE);
if( x >= TILE_IN_ROW)
x = TILE_IN_ROW - 1;
if( y >= TILE_IN_COL)
y = TILE_IN_COL - 1;
return ccp(x, y);
}
Upvotes: 6