Reputation: 133
I have the code down below, it seems to be working if I use glfwGetKey(), but as it is it doesn't exit the loop,nor even seem to call the input function. I tried passing *input instead of input, but no dice. What could be causing this?
#include <display.h>
#include <GL/glfw.h>
#include <stdlib.h>
#include <stdio.h>
bool running;
void GLFWCALL input( int key, int action )
{
//if(key == GLFW_KEY_ESC ){
running = false;
//}
printf("%d",key);
}
int main(int argc, char* argv[])
{
running = true;
if(argc==3){
int width = atoi(argv[1]);
int height = atoi(argv[2]);
Display d(width,height);
glfwSetKeyCallback( *input );
d.open();
while(running){
glfwPollEvents();
printf("Running");
}
printf("\n %d,%d %d\n", width,height,GLFW_KEY_ESC);
d.close();
return 1;
}
else {
printf("Usage: GLFW_play width height");
return 0;
}
}
Upvotes: 3
Views: 3543
Reputation: 937
I think the only problem with your program is that you don't call glfwInit() before the other glfw functions.
According to page 5 of the GLFW User Guide, you must call glfwInit before any other function from the library to ensure proper functionality.
Also, don't pass *input, just pass input.
Upvotes: 5